$1200 is broken. ;( [Kilin]

Posted by Castypher on Nov. 27, 2007, 11:11 a.m.

Yesterday, a very terrible tragedy befell me. My basement has a concrete floor, right? I had set my laptop down inside the bag with the zipper undone. Pro came by to pick it up, didn't notice, and…

<font size="6">BANG</font>

No visible cracks, oh no. But the thing won't even start …

Black Friday Reconnaissance Report

Posted by Castypher on Nov. 23, 2007, 8:27 p.m.

My first blog not tagged with a name in a long time.

OH NOEZ!

Now, most of you have heard of Black Friday, I hope. For those who haven't…

*glares at you*

It's the day directly following Thanksgiving, and the busiest shopping day of the whole year. No day is …

64Brawl Video, YYG Winter Comp [Kilin]

Posted by Castypher on Nov. 20, 2007, 9:26 p.m.

<h3>Anim8or and U3D</h3>

So I've picked up external 3D modeling. 'Tis a blessing compared to what I was doing before.

Draw an ellipsoid for each foot

Use x, y, and zrotations to make them animate

All sorts of other crud

Now I use Anim8or to do my modeling and animation. …

Contest Entrance? [Kilin]

Posted by Castypher on Nov. 12, 2007, 9:33 a.m.

Well, to start this blog off, it's Prometheist's birthday today, but he can't get on right now. Wish him a happy birthday, if you like.

<h2>HAPPY 15th BIRTHDAY, PROMETHEIST!</h2>

Yes, this is the cool one.

Now, to the actual content. Despite what I said, I s'pose I'll release a little …

Friction? OH NOEZ! [Kilin/64B]

Posted by Castypher on Nov. 9, 2007, 12:37 p.m.

Could it be true? Yes, that dreaded platform friction you get in SNES Mario games is coming to Lixies Adventures! Be sure to greet and treat it as you would a guest in your house.

I laugh at your misfortune.

No, the friction is there, not only for realism, but …

Limited Time, Please Rate [Kilin]

Posted by Castypher on Nov. 6, 2007, 9:11 p.m.

I've been remaking some of my music in hopes to make it better. The original was intended to be used in a boss for LODM, but it was better suited for the level, and the second half was poorly done. So I've only got the main theme to it, and …

AI Engine Nearly Complete [64B]

Posted by Castypher on Oct. 31, 2007, 12:14 p.m.

For a few days now, I've been spending some time working on the basic AI for 64Brawl. Right now, the CPU is smart enough to jump around, shoot at you, and avoid falling or running off of the screen. I had a problem for a little while where he was …

2x Smash Bros. COMBO [64B]

Posted by Castypher on Oct. 29, 2007, 5:59 p.m.

5K hits, BTW.

Anytime I tag a blog with [64B] means it has something to do with 64Brawl, or whatever the heck I'm gonna call it.

First, let me get to more important news.

They have just announed that they will have a stage builder on Smash Bros. Brawl. That's…amazing. …

64D Smash Participant Criteria

Posted by Castypher on Oct. 28, 2007, 12:05 p.m.

Well, I'm getting a lot of support on this, even from those who are normally the ones telling other people off for these types of things. =P

So, people have asked me what some basic requirements are. If you would like to participate, you should comsider doing your own sprites. …

64Digits Smash Bros. XD [Kilin]

Posted by Castypher on Oct. 26, 2007, 10:36 p.m.

Inspired by Prometheist's amazingly epidemic blog, from my mind hatched a plan. If we could get cooperation from anyone who wanted their faces shown in it, we would get a nice little game going here. Everyone would do their own sprites if they wanted to be in it, for the …