64Digits 2014 Completition

Posted by Castypher on Feb. 24, 2014, 11:14 a.m. ūüĒí

HAHAH ACID I'M STEALING YOUR THUNDER.

I've actually had quite a few people approach me about this, asking if we were going to have a Completition this year. The answer depends wholly on how many people are interested.

For those who don't remember, the Completition is a friendly, non-competitive event where entrants take one of their unfinished game ideas (or start a new one, if they dare), and try to see it to completion within a few months. Last year's turnout was actually quite good, and we finished with six very good, complete games, a few of which saw success beyond the event, such as Cesque's Fire Point.

This is a great time to get together and work on something, as well as show off your abilities to the rest of the site.

Due to the unsuccessful attempt last year to bundle with IUP, I won't make such a promise this year, and any prizes allocated are purely icing on the cake. I know this was a driving factor for a lot of people, but after seeing the success some of the entrants had, I'd highly recommend those who finish their games to post to alternate sites, such as GameJolt.

This event won't start until June, so you have a lot of time to prepare, or even start a new game for the purpose. I'm just posting this to see how many people are still interested.

Just remember that if you are interested in entering, it's usually better to focus on a smaller game, such as a minigame or puzzle game, as those are far easier to finish than a full RPG or story-driven action game.

Comments

Acid 10 years, 3 months ago

-1 :P

Astryl 10 years, 3 months ago

I might join, depending on the status of Acid's competition :P

Acid 10 years, 3 months ago

Well, my competition is definitely happening. I would also like to requst that you move it back a bit because it's a little shitty that you'd have yours immediately after mine cutting into the play and voting time. :(

Note: I don't think it's a bad idea, but the timing heavily conflicts.

Castypher 10 years, 3 months ago

Quote:
This event won't start until May
I only pitched this time because it was the time last year's event started.

Obviously I'm not going to go trampling all over your competition. The reason I posted this today of all times is precisely so that we can gauge any deadlines and overflow time in regards to your competition, and so we can give those who are interested in both some time in between to recuperate. If nobody else has any summer competition plans, this will likely take place during then and no sooner.

I'm not stepping on your toes, man.

Acid 10 years, 3 months ago

Kilin, you da homie. I was going to wait until the full announcement, but if it helps your planning process, I was going to have the competition run from the 1st of April til the end of the month and have voting run from May 1st to May 14. (It ends around finals time, but I think that two weeks should be enough time to play and vote on the entries.)

Also, your games are always so fun and interesting, I'm suprised you haven't finished anything yet (for sale) because you definitely know how to start them exceptionally well.

Castypher 10 years, 3 months ago

We could start the Completition at the start of June, then. Possibly halfway through if you think people will need it. If anyone is doing any summer comps though, they need to let me know so I can allot the appropriate amount of time. Last year took the entire three months, despite me shooting for two.

Of course, if you want to push this further to accommodate for your needs and the needs of your entrants, I'll be more than happy to comply. Just send me a message or something. It's easier to adjust an upcoming event than it is to adjust a current one.

Quote:
Also, your games are always so fun and interesting, I'm suprised you haven't finished anything yet (for sale) because you definitely know how to start them exceptionally well.
I don't know where that came from, but thanks man. The problem is that I aim rather high with my concepts in an effort to create something that can be seen as relatively unique as well as something I enjoy making. Unfortunately due to my obsession with creating a good story and likable characters, this usually requires that the game has far more depth than I can finish in a few months.

I've got a few small projects I *could* release demos of soon, but they don't really pertain to the audience at 64Digits, so it'd be a waste of time.

Regardless, when the Completition comes around, I'll probably work on a smaller project like Anima or Phantasmal Dissonance, despite everything and everyone telling me to work on TTR.

Edited the blog to say June. Again, this will move as people need it.

Acid 10 years, 3 months ago

I was just thinking about the Completition and wondering what game you were going to finish, that's all.

Kunedon 10 years, 3 months ago

I have a few stacks of projects, one of which I'd love to try finishing for this when it starts. I just hope I'll have enough drive to achieve that like last Completition.

I'll consider joining when it starts.

Quietus 10 years, 3 months ago

i have… nothing satisfactory to offer this time, as i'd be starting from scratch in order to complete anything. that said, good luck for anyone who participates when this comes along, since it personally helped motivate me a lot.

but yeah this does look confusing right next to Acid's blogs. maybe add "Summer" to the blog title so they don't get mixed up? it was a very summer-y event last time, after all.

and i definitely agree with what Acid says about the presentation of your games - though i also understand the perfectionist impulse to keep polishing them. it reminds me of a quote i recently read, which i think could apply to a lot of art. "a poem is never finished, only abandoned."

Powerful Kyurem 10 years, 3 months ago

Well, I think I am going to give it a shot. There is a game I've been trying to get done for years, and it's about time I actually worked on it.