Trollquest the Movie

Posted by Charlie Carlo on July 1, 2012, 8:22 p.m.

It's actually a game.

So, working on Settle got a bit tedious, so I decided to take a break and make a small game. I gave myself 24 hours, originally, but it ended up taking about 36 hours over the course of the past week (If you haven't noticed, I've been relatively inactive the past week).

This game is about a troll.

You are that troll.

You must be a troll.

And also survive.

It's kind of a horror, platform, puzzle game. Kinda not.

You'll see what I mean.

It's not overly complicated, you can jump and hide and move.

There's no menu, because it's unnecessary; this is just a short little game I made as a side-project.

Pro-tip: You can resize the window.

Comments

panzercretin 11 years, 10 months ago

I really liked the forest graphics at the very beginning. Same with the fire effect.

Once you get into the temple, it's a bit difficult differentiating the foreground from the background (they're too similar in value, there were a few times I didn't realize there was a wall in front of me).

The sound when a monster sees you is terrifying.

The platforming was a bit unfair at times. I remember at one point there's a platform with a drop on either side, and you can't see where either end goes down to. I was lucky when I took a leap of faith on the right drop; the left one led to spikes. That was just a matter of bad level design, but it could also be fixed with zooming out a bit more, which is definitely important for a platformer.

I got stuck at the part with the tripwire log bit. I tried double-jumping over it, hiding in front of it, and really that's all I could think of possibly doing.

Charlie Carlo 11 years, 10 months ago

Quote:
Once you get into the temple, it's a bit difficult differentiating the foreground from the background (they're too similar in value, there were a few times I didn't realize there was a wall in front of me).
Yeah, I played the game on a different computer to my laptop, and I realized how dark everything is. I'll make changes to that. My laptop is really bright.

Quote:
I got stuck at the part with the tripwire log bit. I tried double-jumping over it, hiding in front of it, and really that's all I could think of possibly doing.
For some reason I thought it would be obvious to players, but you're supposed to trick an enemy into walking into it. Unless it's the first one, in which case there's a hidden passage.

I just realized how I'm a total dick when it comes to level design.

Praying Mantis 11 years, 10 months ago

I quite liked the pixel art on the main character, and the other trolls around the campfire, that looked really nice. Like Panzer said, everything is far too dark and indistinguishable inside the temple, the level design is bad, and you don't have a large enough field of view (you can only just see the enemies before they see you). The music was nice, but repetitive.

I think the atmosphere for this game is nice, and if properly refined, could be expanded into a neat little horror game. Perhaps draw things out a bit more, so everything isn't so fast paced (it's pretty much just 'talk to a few dudes, and into the temple you go'). I really liked seeing all of those trolls around the fire, and I was expecting to hobble through a colony of trolls in huts and treehouses before I got into the ruins, but was disappointed. And the ruins itself is just really bland. I think the game could do with some more scenery.

Cesque 11 years, 10 months ago

I like how you can hide in darkness in front of the fireplace and the troll behind you will still be illuminated :p

For some reason, I really loved the style - including the darkness. This game reminds me of so many things. It felt somehow similar to JAJ's Abandoned. The animation of the trolls around the fire reminded me of old point-and-click adventure games, like Simon the Sorcerer. Or Monkey Island. Or Goblins.

Alas, I got stuck in a room with a gate that you need to somehow open and a pathway down, which ends in a block guarded by a goblin. The block looks like it has some sort of pressure plate on it, but I couldn't do anything to get the gate to open, and the goblin wouldn't get down there (getting to the edge made it go into scream mode and then stopping and going back after some time).

Agreed with Panzermancer on the leaps of faith and level design. The view and the environments are too small for actual platforming, it feels like you're just random falling down or bumping into blocks. I think it would be cool if the game was more slow-paced, but with elements like climbing or raising bridges instead of double-jumping over infinitesimal blocks. The hiding mechanic and goblin behaviour was perfect.

Toast 11 years, 10 months ago

BAH

I'll play this when I'm not on a mac

you could have at least called it trollquest the movie the game.

Charlie Carlo 11 years, 10 months ago

I appreciate the feedback. Since this was just a small project, and I'm wanting to get back to Settle, I probably won't do any revisions (at least right now) but your suggestions are going to come in handy for future projects. I might make a full version of this game further down the line.

Since people seem confused as to the mechanics of the puzzles; (and rightly so, because It's not explained anywhere, sorry.) You can trick goblins/other monsters into doing what you want them to do.

For instance, if a goblin is chasing after you and you stun it and hide, when it becomes unstunned it will run in a straight line, looking for you. You can also just jump behind it or move far enough away after hes stunned. Also, you can just keep running from them (if there's enough room) until the red outline goes away, then you can hide and they'll run straight past you.

You can use this to make them run into obstacles that would normally kill you, and kill them instead.

Also there's a few bits where there is a hole with a button at the bottom, but the hole is too deep to jump out of, so you need to trick a monster to fall into the hole.