Prismaticka, blog no. 3

Posted by Cosine on April 17, 2014, 9:58 p.m.

Some of the things that I talked about last blog are now implemented!

80% not interactive build

I would talk about everything that I've implemented, but it seems mostly redundant. However, I did make an important change - instead of a 'drop' command, you can now store a color into memory (and swap between memory and current color at any time). You can see it -sorta- in action in the demo.

Nothing much else to say. I still need to implement the queue, command/arrow placement, and alternating arrows. After that, I can start designing levels and making menus. I don't plan on making too many levels (25 maybe?), but I'll probably make a more full version of the game after the contest is over - I definitely can't make a complete product in the next 2 weeks, but I should have something playable (and hopefully fun!)

Also, I brought up my 64Digits tab to check for updates, only to find that I hadn't actually posted this blog that I had written up the night before. Good work, me.

Ending with a song as usual:

Comments

Acid 10 years ago

Holy crap. If you do this right, I could play this game for MUCH too long. I'm pumped!