Architecture student with an interest in level design.Joined on May 22, 2007, 11:15 PM Visited on August 7, 2018, 12:59 PM
...is how long I have until I hear from my university about whether or not I get into Architecture or not. I submitted my portfolio last friday, and they've told me that results should be coming back by June 17th.
Actually, I should probably back up a bit! The only thing I've mentioned of my college experience so far is that I drew some cool boxes. That was my first assignment, beginning the two semesters of design school that I just finished up less than a week ago.
This first year is what the school calls the "core" year, as it serves as the basis for all design stuff. Every design major takes this same first year, and then applies for their program. It's a pretty nice system, because it gets around people not having portfolios to show to the school right out of high school. I didn't think about pursuing architecture as a thing until probably the last semester of high school, and I had mostly been taking engineering classes up until then. I never took a single art class! That's not great if you want to put together a portfolio of your artistic work.
The only downside to this system is that, if you fail, you've essentially wasted a year of school. You can try again as many times as you want, but it costs you a full years tuition for every time you want to apply (I don't think they let anyone but full-time students apply, but I could be wrong). You can probably guess what I'm gonna be worried about for the next month and a bit!
Anyways, as a result of putting together my portfolio recently, I've collected a bunch of photos of my work. I'll end this blog with a few of them (click to enlarge):
So, Blizzard just announced their new IP! It's a class-based shooter with a cartoony Pixar look to it, and some very obvious TF2 influences in terms of gameplay. The big discussion now is if this game is gonna be any good or not. Form your opinions from these videos (and not by actually playing the game, of course!) and discuss:
So guess who hasn't done squat for 64 digital spooks contest 2k14? This dude right here. School has been kicking my butt (I've never even managed a calendar before), and I've got other projects that are just flat out more important (a TF2 mapping contest that I could possibly win $500 from, for one).
That being said, I haven't completely given up on game development with school being in the way and whatnot. I mentioned being in a game jam a week ago or so, and I was able to pull together a card game in about an hour or so. It turned out kinda fun and kinda not, and I have ideas on where to take it. It's kinda exciting!
Another club that I'm involved with at school is a music production club. We mostly just get together and share whatever we've been working on, and give critiques on work-in-progress songs. I kinda forget how much of my music I've shared here before, but here's a playlist of some remixes I've made in the last few months or so.
(here's to hoping i got this BBCode to work)
Oh, and I've also been working on that Space Colony Game I mentioned back in June. It's not that much progress, but it's still something.
idk how to end this blog and i need to go to class, so