Recent Posts

Five Weeks

Posted by Cosine on May 12, 2015, 9:52 a.m.

…is how long I have until I hear from my university about whether or not I get into Architecture or not. I submitted my portfolio last friday, and they've told me that results should be coming back by June 17th.

Actually, I should probably back up a bit! The only …

Overwatch

Posted by Cosine on Nov. 8, 2014, 11:15 p.m.

So, Blizzard just announced their new IP! It's a class-based shooter with a cartoony Pixar look to it, and some very obvious TF2 influences in terms of gameplay. The big discussion now is if this game is gonna be any good or not. Form your opinions from these videos (and …

the suite life of zack and cosine

Posted by Cosine on Oct. 28, 2014, 12:46 p.m.

So guess who hasn't done squat for 64 digital spooks contest 2k14? This dude right here. School has been kicking my butt (I've never even managed a calendar before), and I've got other projects that are just flat out more important (a TF2 mapping contest that I could possibly win …

what ive done for spook-a-digits

Posted by Cosine on Sept. 23, 2014, 5:02 p.m.

Absolutely nothing!!!

Actually that's a lie, I DID start a blank unity project. That's progress.

Oh, and I've got some rad ideas for my themes! I got Deprived senses, Machines, and Brokenness. My current plan is a puzzle/horror/exploration game where you can't hear or see at the same time - …

Space Colony Game Picture Blog 1

Posted by Cosine on June 11, 2014, 2:51 p.m.

Unfriendly to low-bandwidth users.

So, I'm working on this Space Colony Game thing (which will almost definitely not be named that by the end of this completition), which so far is pretty much just a little room I made in a day. However, I happen to have screenshots laying about …

Prismaticka, blog no. 5

Posted by Cosine on April 28, 2014, 7:11 p.m.

We're on the home stretch here, and a game jam wouldn't be complete without me having scheduling issues where it matters most. Tomorrow I won't be able to work on my game at all, and Wednesday has some events going on too. I've still got a number of features I …

Regions is now a thing

Posted by Cosine on April 26, 2014, 10:36 a.m.

Regions is indeed now a real thing you can purchase with real, actual money! It's been about a year since the completition started, and since then, it's been a long journey. However, I can proudly say that I have now released my first ever commercial game.

This is really exciting …

Prismaticka, blog no. 4 - Challenge Edition

Posted by Cosine on April 19, 2014, 11:30 a.m.


Latest build - now completely playable! Ever wanted to know what it's like to be a color scientist (totally a real job)? Now you can get the ultimate hands-on color scientist experience, right in your browser! This color scientist simulator is the latest in color science technology, taking advantage of …

Prismaticka, blog no. 3

Posted by Cosine on April 17, 2014, 9:58 p.m.

Some of the things that I talked about last blog are now implemented!

80% not interactive build

I would talk about everything that I've implemented, but it seems mostly redundant. However, I did make an important change - instead of a 'drop' command, you can now store a color into …

Prismaticka, blog no. 2

Posted by Cosine on April 11, 2014, 5:09 p.m.


Build 3

I think this is another 2 days of work from last update? The game is starting to take shape, kinda! The set of colors are being loaded from a .txt file. The path is just a test, and is written in manually with code.

The main focus of …