Deathball 2D Beta v1.7 Released!

Posted by Cronotek on May 24, 2007, 2:38 a.m.

Hey guys, the next version of Deathball 2D is now ready to be tested. For this version, I added a new map and a new AI difficulty, as well as tons of other balance changes and bug fixes. I noticed the game isn't nearly as popular as before, but I hope my updates keep you guys playing. Here's the full list of changes:

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Note: Saved game data from previous versions is not

compatible with this version, and will not load.

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GENERAL:

- Added a new map called "StormCube"! This map is similar to the "Cube" map, but with enhanced graphics and boost pads.

- You can now choose to have the map selected at random.

- Increased the global Shot and Volley power for increased overall scoring.

- Increased the player's base shot charge rate by 10%.

- The "Brutal" AI difficulty has been renamed to "Hard".

- Added a new, very strong AI difficulty that will be called "Brutal". This AI is granted unfair advantages that normally cannot be obtained. The purpose of this AI is for veterans to have a greater challenge, and for improving skills to prepare for the future online mode.

- Slightly increased the Shot and Volley power of the AI.

- Goalkeepers will now react much faster to the ball after it hits a boost pad.

- Reduced the enemy AI's tackle cooldown to match the player's base volley gun cooldown. The result is a 20% increased tackle rate for the AI.

- The AI difficulty will now be displayed on the in-game HUD for screenshot purposes.

- There is now an announcer warning when there are 30 seconds remaining in a match.

- There is now visual representation of announcer speech.

- Added a countdown when there are 10 seconds left in a match.

- If you were charging the ball when you paused the game, the ball will now automatically fire when you resume. This is to prevent exploiting the pause feature to cancel a shot charge.

- Added a fog effect to the menus.

TALENTS:

Recoil Absorption - Reduced healing effect per point from 5 to 4.

Harmonic Resonance Gun - Knockback effect increased by 10%.

Endurance - Health regeneration bonus reduced from 5% to 2% per point.

Recoil Dampener - Now reduces shot interruption duration by 33%, up from 30%.

Unstable Energy - Altered the graphic when this ability is active.

Supercharge - Reduced effect per point from 10% to 8%.

Overpower - Reduced volley power bonus per point from 3% to 2.5%.

BUG FIXES:

- Fixed a bug where you could not be killed in the enemy goal crease if you had points in the Recoil Absorption talent.

- Fixed an exploit where remaining talent points could be reset to 21, but the talent tree wouldn't be reset.

- Fixed an issue on some maps where a goal would be scored although the ball did not fully enter the net.

- The "ball reset" announcer speech will now properly stop when overtime or a winner is being announced.

- The ball charging sound will now properly stop when the game is paused and when the game ends.

- Fixed a bug where the "Easy" AI was unable to tackle the player while moving.

Enjoy!

- Cronotek

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