Future Soccer is now available on Android!

Posted by Cronotek on July 11, 2015, 6:21 a.m.

I am happy to announce that Future Soccer has been ported to Android and is now available on the Google Play Store! The game is free to download and should be compatible with almost all Android Devices (Tablets and Phones).

Future Soccer is a fast-paced sports game based on the …

Future Soccer Updated to v1.02

Posted by Cronotek on May 10, 2015, 5:49 a.m.

Hey guys, while working on an Android version of my recently released game, Future Soccer, I discovered a crash bug that I had overlooked. It is caused by pausing the game with Escape while you are charging a shot.

I have updated the game to version 1.02 to fix this …

Runes of Chaos updated to v1.1!

Posted by Cronotek on Feb. 12, 2012, 4:46 p.m.

After spending some time observing people playing Runes of Chaos, I have found that there are many areas that could use improvement. So I decided to make a new version of the game to address these issues and also add some new stuff. The major changes in version 1.1 are: …

Runes of Chaos is now available!

Posted by Cronotek on Jan. 24, 2012, 2:35 p.m.

Hey everyone! It has been a very long time since I released my last game, but I wanted to really spend a lot of time on this one. Runes of Chaos is a unique blend of Action-RPG and Top-Down Shooter, with a strong inspiration from Diablo games. The game features …

Deathball 2D Beta v1.8 Released!

Posted by Cronotek on Sept. 17, 2007, 7:02 a.m.

Deathball 2D Beta v1.8

Version Notes

======================

NOTE: Saved game data from a previous version is not compatible with this version and will not load. Attempting to rename old files to load with this version may cause corruption of data during the game.

GENERAL:

- Up to 3 talent tree …

Deathball 2D Beta v1.7 Released!

Posted by Cronotek on May 24, 2007, 2:38 a.m.

Hey guys, the next version of Deathball 2D is now ready to be tested. For this version, I added a new map and a new AI difficulty, as well as tons of other balance changes and bug fixes. I noticed the game isn't nearly as popular as before, but I …

Deathball 2D Beta v1.6 Released!

Posted by Cronotek on April 9, 2007, 4:39 a.m.

Hey guys, I've been working to finish off the single player portion of the game so far, and this patch should just about finish it. However, I am encountering an issue with a multiplay lib that I was using. It appears to malfunction with game maker 7, so I'm going …

Deathball 2D Beta v1.5 Released!

Posted by Cronotek on March 4, 2007, 11:40 p.m.

Hey everyone. I apologize for the huge delay in getting this version out, but a few things prevented me from doing it. I had upgraded to Windows Vista but Game Maker 6 isn't compatible with it, so I had to wait until Game Maker 7 before I could continue development. …

Deathball 2D Beta v1.4 Released!

Posted by Cronotek on Jan. 14, 2007, 5:15 p.m.

Hey guys, I've just uploaded a new version of Deathball 2D! The main new feature of this version is the new map, SpikeZone. The problem is, I don't really feel that it comes close to the quality of the other maps. Every time I test it, something just feels wrong …

Deathball 2D Talent Guide

Posted by Cronotek on Jan. 10, 2007, 10:49 a.m.

Hey 64Digit users! I'm new to this site, and I've gotten used to most of the features, except how to submit an update to my game >_<, so I was wondering if anyone could tell me how (for when the next version is ready).

Anyhow, I'm really happy that most …