Runes of Chaos updated to v1.1!

Posted by Cronotek on Feb. 12, 2012, 4:46 p.m.

After spending some time observing people playing Runes of Chaos, I have found that there are many areas that could use improvement. So I decided to make a new version of the game to address these issues and also add some new stuff. The major changes in version 1.1 are: A new enemy type, fixed tree collisions, and gun/spell balance. I know it seems a bit excessive, but here's the complete list of changes for anyone who is interested:

—————————–

Runes of Chaos - v1.1

Feb.10/2012

—————————–

GENERAL:

- Movement collisions with trees and bushes are now much smoother.

- Removed some minor level details that were causing pathing issues.

- Trees and bushes are now randomly rotated to provide a more natural look.

- The "Normal" difficulty has been renamed to "Hard".

- The "Easy" difficulty has been renamed to "Normal".

- Increased the player's base mana by 10.

- Reduced the frequency of Daisy's chatter.

ENEMIES:

- Added a new enemy: Rune Mage

- Rune Mages cast chaos bolts that can travel through solid objects.

Vilmar Agent

- Slightly reduced dodge speed.

Zigurait

- Increased the damage of all of Zigurait's attacks.

- Slightly reduced the frequency of Zigurait's Teleport ability.

- Increased the duration of Zigurait's Blinding Cloud ability from 43 sec to 75 sec.

- Reduced health from 9100 to 8300.

- Increased movement speed by approximately 15%.

SPELLS:

Recover Health

- Increased base healing amount from 40 to 50.

Dark Pact

- Increased cooldown from 60 sec to 90 sec.

- Now only heals for 200 health instead of being a full heal.

- Reduced the silence/cripple duration from 15 sec to 10 sec.

- Reduced mana cost from 40 to 35.

Life Transfer

- Increased health stolen per enemy from 16 to 20.

- Increased mana cost from 40 to 45.

Veil of Shadows

- Increased base duration from 40 sec to 45 sec.

- Improved the effectiveness of stealth by 20%.

Shield of Energy

- Increased damage absorption from 30% to 50%.

- Reduced mana cost from 30 to 25.

- Reduced cast time from 1.5 sec to 1 sec.

- Increased cooldown from 20 sec to 60 sec.

ITEMS:

- Increased the damage of all pistols by approximately 10%.

- Increased the drop chance of the 3 runes that form the "Recover Health" spell.

- Increased the drop chance of Attachments and Melee Weapons.

- Improved the attribute bonuses on all unique Attachments and Melee Weapons.

- Many items have had their attribute bonuses improved.

M14

- Damage increased from 89 to 97.

G3

- Firing mode changed from "Semi-Automatic" to "Automatic".

- Damage reduced from 77 to 67.

- Bullets are now more visible.

M1014

- Damage increased from 25 to 28.

W1200

- Damage increased from 31 to 37.

Barrett M82

- Increased mobility from 61% to 68%.

ARK-45X

- Damage increased from 110 to 125.

GRS-21

- Damage increased from 240 to 250.

- Reduced reload time from 2.17 sec to 1.80 sec.

GRS-9

- Reduced recoil from 48 to 35.

- Slightly increased firing rate.

BUG FIXES:

- Fixed a bug where the item "Ghost Stalker" wasn't gaining any effect from the "Faster Reload" bonus.

Comments

JID 12 years, 2 months ago

Quote:
- Trees and bushes are now randomly rotated to provide a more natural look.
Yeah, I did the same thing in my TDS game.

When they're not randomly rotated it just doesn't feel right. :p

Cronotek 12 years, 2 months ago

Yeah… I can't believe I didn't think to do it sooner. :P

By the way, I think I fixed the tree collisions that were bugging you. If you test it out, will you let me know what you think?

JID 12 years, 2 months ago

yeah, I will.

After the V4D comp is over though.