After spending some time observing people playing Runes of Chaos, I have found that there are many areas that could use improvement. So I decided to make a new version of the game to address these issues and also add some new stuff. The major changes in version 1.1 are: A new enemy type, fixed tree collisions, and gun/spell balance. I know it seems a bit excessive, but here's the complete list of changes for anyone who is interested:
—————————–Runes of Chaos - v1.1Feb.10/2012—————————–GENERAL: - Movement collisions with trees and bushes are now much smoother. - Removed some minor level details that were causing pathing issues. - Trees and bushes are now randomly rotated to provide a more natural look. - The "Normal" difficulty has been renamed to "Hard". - The "Easy" difficulty has been renamed to "Normal". - Increased the player's base mana by 10. - Reduced the frequency of Daisy's chatter.ENEMIES: - Added a new enemy: Rune Mage - Rune Mages cast chaos bolts that can travel through solid objects. Vilmar Agent - Slightly reduced dodge speed. Zigurait - Increased the damage of all of Zigurait's attacks. - Slightly reduced the frequency of Zigurait's Teleport ability. - Increased the duration of Zigurait's Blinding Cloud ability from 43 sec to 75 sec. - Reduced health from 9100 to 8300. - Increased movement speed by approximately 15%.SPELLS: Recover Health - Increased base healing amount from 40 to 50. Dark Pact - Increased cooldown from 60 sec to 90 sec. - Now only heals for 200 health instead of being a full heal. - Reduced the silence/cripple duration from 15 sec to 10 sec. - Reduced mana cost from 40 to 35. Life Transfer - Increased health stolen per enemy from 16 to 20. - Increased mana cost from 40 to 45. Veil of Shadows - Increased base duration from 40 sec to 45 sec. - Improved the effectiveness of stealth by 20%. Shield of Energy - Increased damage absorption from 30% to 50%. - Reduced mana cost from 30 to 25. - Reduced cast time from 1.5 sec to 1 sec. - Increased cooldown from 20 sec to 60 sec.ITEMS: - Increased the damage of all pistols by approximately 10%. - Increased the drop chance of the 3 runes that form the "Recover Health" spell. - Increased the drop chance of Attachments and Melee Weapons. - Improved the attribute bonuses on all unique Attachments and Melee Weapons. - Many items have had their attribute bonuses improved. M14 - Damage increased from 89 to 97. G3 - Firing mode changed from "Semi-Automatic" to "Automatic". - Damage reduced from 77 to 67. - Bullets are now more visible. M1014 - Damage increased from 25 to 28. W1200 - Damage increased from 31 to 37. Barrett M82 - Increased mobility from 61% to 68%. ARK-45X - Damage increased from 110 to 125. GRS-21 - Damage increased from 240 to 250. - Reduced reload time from 2.17 sec to 1.80 sec. GRS-9 - Reduced recoil from 48 to 35. - Slightly increased firing rate.BUG FIXES: - Fixed a bug where the item "Ghost Stalker" wasn't gaining any effect from the "Faster Reload" bonus.
Yeah… I can't believe I didn't think to do it sooner. :P
By the way, I think I fixed the tree collisions that were bugging you. If you test it out, will you let me know what you think?yeah, I will.
After the V4D comp is over though.