And now for a taste of things to come.

Posted by DFortun81 on May 15, 2011, 11:49 p.m.

And now for a taste of things to come. (Youtube link - Song)

Oooh… What's this?

Do not fear, friends. The time for you all to get destroyed by monsters that live in your pockets will soon be upon us.

Minecraft - District of Limberry Update

This is the new …

Game Maker 8.1

Posted by DFortun81 on April 17, 2011, 2:40 a.m.

Complete waste of $25.

Don't upgrade. The arguments change is absolutely retarded. While needed, it prevents me from working with older projects due to them having anywhere between 400 and 1500 scripts. Not only this, but if you're using Windows 7 or GMAPI, you're wont even be able to run …

Transition from GML to C++

Posted by DFortun81 on March 22, 2011, 5:30 a.m.

The time has come to take what I've designed in Lua and create a similar, yet more powerful engine in C++!

In case you're wondering, I've been working on the framework for an MMORPG project for the past few weeks. The interface is mostly in Lua with only the exact …

Current Standings

Posted by DFortun81 on Feb. 21, 2011, 12:40 a.m.

Work sucks. I'm slow at it and everyone outperforms or looks down on me. I'm just not cut out for something like manual labor! I was meant to be behind the glare of a computer screen (or two, maybe more in time) and work there all day and night! This …

Intimidating Shout

Posted by DFortun81 on Jan. 11, 2011, 8:24 p.m.

This is the most recent example screenshot for my tooltiping engine. This was one of the better ones that was created using the generator. It's all currently in GML, so the speed at which it processes is really quite slow. But it looks pretty good all things considered. 60 / …

The most annoying part

Posted by DFortun81 on Jan. 2, 2011, 10:41 p.m.

… of the new 64D is the "www" in the address.

Battlefield AI

I made a short demonstration video of my Melee Unit Spread Algorithm:

(Embedded Video)

The purpose of the algorithm is to keep the Melee classes from clustering to the point where you can't tell where one starts …

Battlefield AI

Posted by DFortun81 on Dec. 31, 2010, 4:47 p.m.

I decided to pull out my old source code and completely rescript it all to feature a lot of new, cool features. Here’s what I’ve got lined up:

1) Buffs, Debuffs, and Spells now have handles for them. Any unit that has learned the ability can now use it in …

Underground Fortress of Rune

Posted by DFortun81 on Dec. 6, 2010, 10:58 p.m.

Well, the 64Digits Minecraft server just completed the Abyss underneath the underground bridge to the Fortress City of Rune. (indev)

Allow me to give you some details to how this city will be:

Guardian Force: Goddess Mitula, the same goddess from the shrine directly above in Gregg's Place. …

Remember Remember the Fifth of November

Posted by DFortun81 on Nov. 5, 2010, 6:34 a.m.

Remember, remember the Fifth of November. The gun powder treason and plot. I know of no reason, why the Gunpowder Treason, should ever be forgot.

Nursery Rhyme & History

Guy Fawkes & the Gunpowder Plot

Words of "Remember Remember" refer to Guy Fawkes with origins in 17th century English history. …

Render Samples and Problems

Posted by DFortun81 on Aug. 31, 2010, 2:45 a.m.

Okay so, if you ready my previous blog, I started on a new game project involving AI, UI, and other RPG things. Basically, it'll be an MMORPG of the sorts and I've run into a small dilemma: I've got some really nice looking frame and component rending going on, but …