Dia Studios.Joined on January 29, 2006, 4:27 AM Visited on March 14, 2017, 2:28 AM
I posted a while back about a job opening at the company I work for and this is the project that we needed programmers for: (there are still some openings as well)
Diamond Sky Casino (960x640 Low Res with compressed assets)
Diamond Sky Casino (1920x1080 HD Quality)
It launched 2 weeks ago today! Needless to say, I'm proud that something I through together in 5 months turned out this decent. (not great, mind you, but decent)
My workplace is looking for more engineers and there are several openings available. If you are looking for a place to work and Scottsdale, AZ sounds like a swell place to be, then submit your application online. If you decide to send in an application, send me a copy of it so that I can tell you what NOT to put in your resume and also if your portfolio is lacking to the point where I know my boss will skip over it.
Software Engineer Job Posting PDF
If you only know programming from a couple of college courses and don't tinker outside of that, don't bother applying. I need engineers that have tinkered to the point where they know what they are doing. I've had engineers in the past that only knew programming from 2-4 year college degrees and had absolutely no general / useful programming knowledge and would rather not have to train somebody in something they should already be greatly familiar with.
I'm attempting to use SevenZip for compression in a Unity 5 game that I'm working on. It works fantastically so far, however, when I attempt to compile the game for WebGL (HTML5), I keep getting a Data Error Exception when it runs. Initially, I thought there might be something wrong with the data file itself, so I made a really small project and reviewed the contents of the file, the arrangement of the bytes, and so on. This review proved that the file itself was not at fault.
Attached is the sample project in question. If you run the project in the Unity editor (you may have to load the Test scene first) and look at the console output, there are results of the test as they are expected. They should all pass. If you compile the project to WebGL and then run that build in a browser, then you'll see the Data Error Exception print out when the bytes are supposed to be decompressed. (directly after the debug and right before the tests)
LZMA Compression Sample - Unity 5 Project