-DSG- Still waiting + I need your suggestions.

Posted by DSG on March 2, 2013, 11:56 a.m.

Still waiting to re-validate my GM:S license.

I was re-directed to the help desk. ugh. I've tried everything already. Guess I'll just work on sprites.

Also, what is the best lighting engine compatible with GM:S? (something for GM8 should be fine, even a .gmk should work) I need one that's …

-DSG- YoYo Games has failed me.

Posted by DSG on Feb. 28, 2013, 7:33 p.m.

Can't work on Depths.

Upon opening Game Maker Studio v1.1.805, the program told me my license was unable to be validated. It provided a link to a web address to re-validate manually but that just lead to a page of nonsense endless text. I closed and opened it again, and …

-DSG- Depths: Ship is now in operation [UPDATE: new title?]

Posted by DSG on Jan. 30, 2013, 10:47 a.m.

(Embedded Video)

There ya go. Also, getting rid of Pyros, Frost, and Terra and replacing them with guns? Good idea or bad idea?

Also, I was thinking in the interest of exposure, I should change Depth's name since if you just google "Depths", any content related to my game will …

-DSG- New, New, and more new.

Posted by DSG on Jan. 17, 2013, 10:23 a.m.

Here's a new area in Depths, the caverns of Gomar.

(Embedded Video)

I have a new Youtube channel up, so PLEASE subscribe for new videos ^^


Also, if you would like to hear a better version of the music for the area, you can listen to it HERE:

(Embedded …

-DSG- Depths is on KICKSTARTER + OST samples

Posted by DSG on Dec. 28, 2012, 6:52 p.m.

Hey again everyone.

DEPTHS is now on Kickstarter! So if you have a spare couple of bucks, I'd really appreciate a donation.

My Kickstarter can be found at http://www.kickstarter.com/projects/1208712436/depths

If you could, please send friends over to my Kickstarter as well. I need the support of this community to bring …

-DSG- the mural, image up!

Posted by DSG on Nov. 26, 2012, 1:55 p.m.

So, I finished the mural! But it seems to be missing a few people, but I can't seem to figure out who I'm forgetting, hmmm… Anyway, as much as I would love to show you the mural, a screenshot would give away its location, and it's supposed to be an …

-DSG- you could be in Depths! In-game mural

Posted by DSG on Nov. 20, 2012, 2:10 p.m.

So, I want to place a mural of various characters from 64Digits in my game, so far I was thinking just a bunch of characters like ciribot, a memorable character from Rez, etc. in a little stone relief style mural hidden in the ruins, as a nod to the 64digits …

-DSG- Depths NEW VIDEO, big progress!

Posted by DSG on Nov. 18, 2012, 1:14 a.m.

CHECK OUT THIS NEW VIDEO :] Some ACTUAL game play, for once. Haha

Please forgive my ugly, monotone voice. It's not like I'm reading from a script or have any experience with public speaking. Plus, I wouldn't exactly say I have the voice for it, anyway.

(Embedded Video)

Comments? Critique? …

-DSG- New Game Play Video with multiple enemies!

Posted by DSG on Nov. 12, 2012, 1:20 p.m.

Hello 64digits! I'm writing this blog on my iPhone, I just got out of class and wanted to get this video up ASAP. Alright, so what I have for you today is a new video showing off a few new enemies and gameplay elements, as well as the new soundtrack …

-DSG- Depths and the iPhone

Posted by DSG on Nov. 3, 2012, 8:51 p.m.

So, I'm transferring DEPTHS to GM:S…

…and there's a LOT of re-coding I need to do. I suppose I have, in my amateur coding style, taken full advantage of that little "treat uninitialized variables as zero" option that was available in GM8.1 and previous versions.

I gotta tell ya, it's …