-DSG- Depths and the iPhone

Posted by DSG on Nov. 3, 2012, 8:51 p.m.

So, I'm transferring DEPTHS to GM:S…

…and there's a LOT of re-coding I need to do. I suppose I have, in my amateur coding style, taken full advantage of that little "treat uninitialized variables as zero" option that was available in GM8.1 and previous versions.

I gotta tell ya, it's an easy trick to code faster but definitely screwed me over. I should've known. Oh well.

It's time to upgrade to GM:S and I DO plan to make it available for iPhone (I just got an iPhone, too) and hope to have a future in being an app developer for Android and iOS systems. After all, that's where the money is and with money, I can create better games as I will have access to better software. ^^ I already completely rely on Photoshop to create the graphics I do, as I feel like I have a somewhat unique style in that I really focus on combining pixel-art with Photoshop editing. In fact, much of what I do in Photoshop has changed my mindset when it comes to taking full advantage of the variety of blend modes in GM to create unique, lightweight lighting systems in Depths.

Anyway, I'll have screens soon.

IF YOU WANT TO GET MORE FREQUENT UPDATES, PLEASE LIKE MY NEW DEPTHS FACEBOOK PAGE!

http://www.facebook.com/DepthsGame

Thanks.

Also, as for S4D, I gotta say there was an awesome turnout.

I apologize for not having a submission, I spent the first month and a half devising a concept I liked and had no time to execute that idea. Eh.

Comments

Castypher 11 years, 6 months ago

So wait, what's special about GM:S other than mobile ports?

I'm really really on the fence about buying it.

Rob 11 years, 6 months ago

Quote: Kilin

So wait, what's special about GM:S other than mobile ports?

Mobile ports. I think it compiles to C++ as well so there should be a speed boost over delphi.

sirxemic 11 years, 6 months ago

Quote:
So wait, what's special about GM:S other than mobile ports?
Note that the $100 GM:S professional version doesn't even come with any mobile ports. You either purchase them separately (for $200 each), or you buy the $500 Master version. A quite expensive investment.

Castypher 11 years, 6 months ago

Yeah, that's the big drawback for me. It doesn't even look worth it.

KaBob799 11 years, 6 months ago

You can just get the HTML5 one and it will eventually work on all phone browsers and I think windows 8 lets you make apps using HTML5, dunno about the other companies. Still the pricing is ridiculous.

sirxemic 11 years, 6 months ago

Except HTML5 would be slow for a game like this, I'd imagine.

KaBob799 11 years, 6 months ago

I guess it would depend on the browser, but thats why I said eventually because sooner or later it will be fast enough =p

DSG 11 years, 6 months ago

All that has been said. Also, mobile ports.

Castypher 11 years, 6 months ago

So the general consensus is no on GM:S?

I guess I'll keep plugging away at Unity and XNA then.

CaptainLepidus 11 years, 6 months ago

Kilin, I'd suggest developing a game in GM8.1 first. If it's good enough to deserve a port to other platforms, you can buy GM:S. GM:S is also really frustrating to work in because it's very slow and unreliable.