Posted by DesertFox on May 9, 2006, 1:06 p.m.

I'm working on an AI system involving and focusing hiding behind obstacles, and popping out to shoot. It's coming along nicely, I just need a few ideas about what else to implement in the AI.

Talk away.


firestormx 18 years, 1 month ago

Make it so that if the player gets too close, it looks for a new obstacle to hide behind or something?

Make it react to surpressing fire. (IE when you spray wildly in it's direction, it takes cover, and waits a little before poping it's head out)

Make it give surpressing fire. (IE it's keeping it's head down, but shooting randomly over the top of the obstacle in your general direction)

Can't really think of anything else. Ever played Killswitch? I think that's the game that was known for having AI that takes cover…

marbs 18 years, 1 month ago

I never made AI like that (yet). I might try and make an AI system like that now…

DesertFox 18 years, 1 month ago

Working on that "duck when fired at" thing already.

Got it where the enemy runs to the nearest place to hide, and stays opposite of you if you are too close among other things.

chiggerfruit 18 years, 1 month ago

ooooh AI… i haven't made anything like that in quite awhile