AI Competition. [dX]

Posted by DevonX on Aug. 1, 2007, 1:23 a.m.

Alright, screw giving up GM. I can't just quite cold turkey. Yumm…. turkey…. but anyway…

Ever since I started programming, I have always been interested in AI. Now, pathfinding may be easy from a topdown perspective, but what happens when you throw in gravity and friction? Your AI will have to adapt to these variables and take action accordingly. I will be starting small AI competitions every other day. They will be due the next day. So todays competition entries will be due tomorrow. Each competition after this one will also show the winner of the previous. So on to the competition.


In this competition you must use the simple platform engine provided below. It is extremely smooth and you may use it in games. But you must use it in your AI entry or you will be disqualified. You cannot modify the engine in any way or that will also result in a disqualification. You may use pathfinding, but your AI cannot directly follow the path, it must follow the basic platform physics. You cannot edit the room, the sprites, or room speed. you cannot make your AI move in any way other than through the engine. I'm sorry, but I use Vista, so the Engine will have to be a *.gmk. If anyone will be so kind to convert it to *.gm6 I will post a link to that here too so others can use that.

Link to Engine

You may only code in the objAI object.

Comments

JID 16 years, 9 months ago

Link doesn't work.

NoodleNog 16 years, 9 months ago
god 16 years, 9 months ago

Hey, This inspired me to make a game!

BsT GmAE EVAAA!!1!!!!

Arrow keys move.

Requiem 16 years, 9 months ago

<a href=JakeX/bestaiever.gmk>I win.</a>

It uses your movement engine unedited, no pathfinding, no resources are edited except for objAI, which moves with your engine. I see nothing wrong with mine. =)

DevonX 16 years, 9 months ago

damn loop holes. No deleting instances.

DevonX 16 years, 9 months ago

Alright, I made that that actually works, does use pathfinding but follows my rules about it. So here it is.

DevonX 16 years, 9 months ago

Srsly guys… i want to see what people can do.

god 16 years, 9 months ago

Uh, in the create event just put hspeed=5.

Requiem 16 years, 9 months ago

Okay, <a href=JakeX/realai.gmk>here's a real ai</a>. Enjoy.

Might want to comment out the loop in the Draw event to make it run more smoothly.

NoodleNog 16 years, 9 months ago

Okay Okay, I'm taking this seriously now.

I timed myself. I made THIS in 11 minutes (plus 1 min to upload and write this)