Recursion & Other Things

Posted by Deza on Nov. 25, 2011, 5:54 a.m.

So I made this tutorial thing that attempts to teach the basics of Recursion(if such a thing is possible).

You can grab it here:

http://dereksewell.co.uk/?p=94

I also started work on an andorid game, which you can grab here:

www.dereksewell.co.uk/projects/Libgdx-Android.apk

I would compile a desktop version, but I can't be asked …

Updates

Posted by Deza on Oct. 13, 2011, 3:16 p.m.

Added enemys!

Ryuman did an excellent Job on the enemy movement.

I successfully multi-threaded our game, it increased the performance and made it that much more awesome. Each enemy has its own thread, which is called each update of the game. At the moment the player shares a thread with …

Our foray into developing a horror game

Posted by Deza on Oct. 9, 2011, 8:49 a.m.

Took me a bloody age to get the screen to move with the player. Still a few bugs, mainly due to me refusing to go with a tile based map, so all the collisions are calculated in real time, which causes some walking through walls.

At the moment we're implementing …