I need some help here.
I desperately want to learn how to do basic IP-to-IP multiplayer, doesn't matter what .dll's are being used, anything. I don't want to make a MMORPG, I just want to learn some of the basics about online multiplayer between two different computers.I've never really had two computers to test things out with, so I never knew if what I was doing was right or not. I need somebody who has done this sort of thing to help me out a bit. I'm using GM6.1.I was thinking it'd be a neat feature to put into my game, or a similar game. Plus, it's a useful thing to know how to do.So is anybody out there?On another note, I'm nearly finished with Driving Crazy. It's turning out to be more complex than I had originally thought, there's things you can do in that game that I haven't found until recently. There's so many things you can do to a race just be changing the lines you take around corners, and I think I've really captured that in this game. It's got as many 'secret techniques' as Mario Kart, I guess. I'll list them in a help file for the game.
I made a Mplay Engine that may help you
game_make_online()
I'm sure that if you looked at the 39dll tutorial, you should understand it.
There are online engines that help out a lot. i know online made one, there are others in favorited games lists and stuff. some on the gmc.
mplay is easy, but it sucks.True, but a good start. I use 39dll, becuase indeed mplay fails
mplay…never use it…ever.
39DLL is pretty hard for me, but it beats mplay.Ignore Sk8, he is a dickfacehole.
I, myself, try to stay away from online.@Killin: 39Dll is quite easy, I think.
Mplay is not that bad. Mplay being compared to 39Dll is like… comparing Game Maker to C++. Sure, it's a big difference, but hey, most of us use Game Maker, right?
39dll is easier than mplay, I find. Just read the script comments of 39dll. And Basil, 39dll is an abstraction layer to C++. Thus, it can't be of the same relative comparison