Elpizo
Elpizo
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I\'m a fearless Spartan warrior. You cannot beat me.

Joined on October 1, 2006, 8:48 PM Visited on August 18, 2010, 6:54 PM

Elpizo posted on April 16, 2008 at 1:14 AM

Multiplayer in GM

I need some help here.

I desperately want to learn how to do basic IP-to-IP multiplayer, doesn't matter what .dll's are being used, anything. I don't want to make a MMORPG, I just want to learn some of the basics about online multiplayer between two different computers.
I've never really had two computers to test things out with, so I never knew if what I was doing was right or not. I need somebody who has done this sort of thing to help me out a bit. I'm using GM6.1.
I was thinking it'd be a neat feature to put into my game, or a similar game. Plus, it's a useful thing to know how to do.

So is anybody out there?

On another note, I'm nearly finished with Driving Crazy. It's turning out to be more complex than I had originally thought, there's things you can do in that game that I haven't found until recently. There's so many things you can do to a race just be changing the lines you take around corners, and I think I've really captured that in this game. It's got as many 'secret techniques' as Mario Kart, I guess. I'll list them in a help file for the game.

Elpizo posted on December 22, 2007 at 3:35 AM

BRUCE LEE

Bruce Lee was an amazing man.
Really leads me to wonder, if he played my Bruce Lee game, would he be flattered or embarrassed?
So far in the development I'm doing GREAT making it very fun to play, making this game one of the most rewarding experiences ever.
But I'm at a loss on how to actually capture the essence of Bruce Lee. The power, the agility, the fluid combos, all of that. I need to get all of that translated into a few keys for the player- that the player can understand and use intuitively. I have a great fight system here, but it definitely needs work.
I need ideas here.

Also, a bit on the car physics of this game. I think they're great, while other people say that instead of decreasing sensitivity at higher speeds, they want it INCREASED. Now, the physics are supposed to have a semi-realistic feel to them, with basic things like "don't brake and turn at the same time," "don't mash the throttle during a turn," etc. I have no clue what they mean when they want to be able to turn 90 degrees at 90 miles an hour. Either my driving and some racing experience is all wrong or I'm not really getting what these weirdos mean.

And if this was supposed to overglorify my game...well, it was.