-E-Sarah pwns, & C++ GM

Posted by Evilish on April 24, 2007, 1:14 a.m.

2920 views as of writing this

Wow, I haven't blogged for awhile yet again, seems I'm too busy at sometimes having a life, and my blogs have started becoming, well, non-GM related.

Anyway, I've been developing an idea that could be AWESOME!1!!1shiftpressone!!11!. But might just simply blow through. The general idea is this, I've constructed a C++ framework, a C++ file that handles FPS, screen-drawing, etc. The great flexibility about this is new objects can be easily coded in, plus resources can be changed without re-compiling

So what's so great about this? Well here is where the road sort of splits, my first idea is, 'OMN I could convert GML to C++, and then actually compile it!', now while this is true, I don't want to learn the GM6 file structure even if IsmAvatar has pretty much done it.

So then the other road, the "HEY! I should make my own Game Maker in C++, that uses the same sorta system except pure C++ code to replace GML!". Now of course, this is the way easier choice… amazingly… the great thing is I'll have fully control then, integers can be integers, doubles can be doubles, and the user will have to set all of it(GM currently uses just doubles, which are slower for math functions then integers).

So what would you guys want? Who is willing to help me create this? Note that the framework is currently done, and the interface for the program to make it is currently half half between just a gm2cpp converter and it's own app, interface wise…

^haha, thats what the framework looks like while running, there is particle effects in there as well!

Another topic

Sarah is great, I don't care what you say

ooh hey, shes online now, bye

Comments

-0NL1N3- 17 years ago

Wow, nice. I'm learning C++ but I have no idea how to make a game with it. [:P] I like the second idea. I hope that you can get someone to help you out.

poultry 17 years ago
Evilish 17 years ago

Problem is of course with converting GML is that I become limited to what GML can do, this isn't about the G-Pascal, this is about whether a C++ one should be made, or made but kept separate from GM

poultry 17 years ago

A faster compiler = <3

Adventus 17 years ago

I'll help. I've done a fair bit of c++ STL in my time, but no DirectX, except of the purely theoretical kind.

Evilish 17 years ago

ah, STL, shame I'm not really using that, XD, I'm using Allegro with RadC++, possibly RakNet and building it with Dev-C++

One thing I am doing though is recycling instances, and being able to specify the amount of depths to use. Which means you could have probably have entire games using only 2000 instance spots, with only 3 loops for the entire depth drawing loop.

Adventus 17 years ago

still im ok at writing general algorithms, like A*, etc.

-0NL1N3- 17 years ago

I <3 RakNet. I need to start learning how to use it soon. Hmm…

Xxypher 17 years ago

Oh yeah? Well I know C+++++++

poultry 17 years ago

I know C-+ :O