[F13] Alternate Path on IndieGames

Posted by F1ak3r on Aug. 30, 2008, 12:24 a.m.

^Almost 11111 cups of coffee, woo!

Alternate Path was the Freeware Game Pick on IndieGames.com on the 26th

I'm pretty excited about it. To be honest, I really wasn't sure about how the game would be received. I didn't know how other people would find the puzzles, and I still …


Posted by F1ak3r on Aug. 8, 2008, 2:57 a.m.

AYUSSHMUP Devlog #5 - "Leftovers"

Right, first things first:

How do you like it? I got rid of those silly healthbars, darkened the background and put in some new enemies. I also did a number of other things, but those aren't evident from the screenshot.


There are a few …

[F13] AYUSSHMUP Devlog #4

Posted by F1ak3r on Aug. 6, 2008, 11:53 p.m.

AYUSSHMUP Devlog #4 - "Weapons"

Hey everyone! Now, I know I said I'd put a screenshot in this blog, and I'm sorry, but I was so busy actually programming the game that I had no time to take and PNGify a screenshot. I planned to, I really did, but then …

[F13] AYUSSHMUP Devlog #3

Posted by F1ak3r on Aug. 6, 2008, 12:18 a.m.

AYUSSHMUP Devlog #3 - "Animation"

Right, as promised, this devlog is about the animation of the purple quadrangles in the background. In case you don't know what I'm talking about, here's the screenshot from the last devlog.

Sorry for the recycling, I'll upload a new screenshot tomorrow, I promise.

Prologue …

[F13] AYUSSHMUP Devlog #2

Posted by F1ak3r on Aug. 5, 2008, 12:17 a.m.

^I drink too much coffee.

AYUSSHMUP Daily Devlog #2 - "Enemies"

As promised, here's a screenshot of the game's new look.

What do y'all think? It may seem a little dark, but that's because I put a semi-transparent grey rectangle over it, as I was overwhelmed by its colour.

Prologue …

[F13] AYUSSHMUP Devlog #1

Posted by F1ak3r on Aug. 4, 2008, 12:01 a.m.

AYUSSHMUP Daily Devlog #1 - "Introduction"

Hey, hey everybody. Remember my Nebraska Newton devlogs, the series of 10 daily progress-tracking-and-planning blogs I wrote in April? Well, they were such a help last time, that I've decided to start a new series.

This time, there are only going to be five …

[F13] 64Digits Story Part 4

Posted by F1ak3r on June 25, 2008, 1:50 p.m.

In true 64D tradition, the final part of this epic saga shall be presented in the "Today was a [something] day" format. BET YOU DIDN'T SEE THAT COMING.

Any spelling, grammatical, or stylistic errors made from this point onwards are purposeful, and done for effect.

A-hem. Ack. Eergh. *coughs and …

[F13] 64Digits Story Part 3

Posted by F1ak3r on June 11, 2008, 10:08 a.m.

I'm sitting on my bed, with my black cat next to me, my cellphone in my hands, Dire Straits's "Southbound Again" playing, and a steaming mug of coffee on my desk. Time to write another installation of everyone's favourite 64Digits story-in-a-number-of-parts-and-written-by-F1ak3r (the ONLY one, but that's besides the point).

Our …

[F13] 64Digits Story Part 2

Posted by F1ak3r on June 9, 2008, 8:14 a.m.

I was going to wait until the original story was off the front page, but it's been two days, I'm tired of waiting.

Anyway, because some of you guys asked me to write another one of these, and because I feel that the story isn't finished, I'm going to write …

[F13] 64Digits Story

Posted by F1ak3r on June 7, 2008, 2:47 p.m.

Hello all. I was going to write a weekly weblog and post it tomorrow, but I just didn't have the inspiration. Also, I feel that I should do something different for blog #64. So…

(Criticize me all you want. I feel like doing this now, so I will.)

The lights …