No, that is not the title of my upcoming music game. I'd probably have to kill myself if I went with something that lame, but it doesn't have a title yet, so that will have to do.
This will be my first game since I've gotten back into game programming. The last game I made was in 2007, so there's a little bit of reference for you.
My current project is an untitled rhythm game in the vein of Guitar Hero or Rock Band, but entirely free, and most likely open-source, though I haven't decided on that yet. It will work with wired X-Box 360 Guitar Hero controllers. I have decided not to implement a keyboard control scheme, due to having extremely poor gameplay experiences using Guitar Hero III and Frets on Fire with a keyboard. The gameplay mechanic just doesn't translate to a keyboard. You need the tactile stimulation of having an actual guitar in your hands for the game to really work.
Thus far in the programming department, I've written all the code for handling input from the Guitar Hero controllers, and I'm currently working on devising a file format to hold the notes for different songs. The cool thing about this is that I will most likely ship it with an editor, so that anybody can create the notes to any mp3 that they want, and then be free to distribute their note files. Since I can't bundle mp3s for legal reasons, people can just buy the mp3s from Amazon or iTunes or whatever, and download the associated notes file for free.
I'm still working on research for how this would function in the real world, so any feedback or suggestions are appreciated. Thanks!
Hello everybody. I highly doubt that any of you remember me, but I do remember this place. Lately I've really been missing working with Game Maker and the vibrant community that 64 Digits has always provided, so I've decided to try doing it again.
For those of you who do remember me, and not so fondly, let me just say that things are different now. It's been a few years, and I'm not nearly as crazy/borderline sociopathic as I used to be. I'm a pretty normal guy now :).
My last foray into Game Maker was back in the days of version 6.1, so 8.0 is a little bit of an adjustment for me. I've been programming with Java for the past year, so I feel much more comfortable with the coding aspect of things than I used to. My PC is much more capable now as well, giving me the ability to play around with particles, lighting, and 3D in a way that I never could before.
So all in all, I'm pretty excited to be back, and look forward to getting back into the indie game development scene. Cheerio!