FPS Demo Updated

Posted by FredFredrickson on Aug. 16, 2006, 12:50 a.m.

Well, I got a little bit more done with Aster Blaster, but this blasted FPS game keeps distracting me, so I have been adding a few more things to that as well. The FPS demo now has terrain, a simple ramp (probably not the final coding for that yet), sound …

PS3 stinks

Posted by FredFredrickson on Aug. 14, 2006, 11:47 p.m.

Continuing my questionable tradition of turning posts I’ve made on individual people’s blogs into full-blown essays, I will now write about why I think the PS3 is going to stink. Judging from the things I’ve seen said around here, 64 Digits seems to be a relatively safe place to post …

Tired of the Anti-GMC Sentiment

Posted by FredFredrickson on Aug. 13, 2006, 10:30 p.m.

I'm tired of writing things on people's blogs about this, so I figured I'd just make a blog about it. This way, you have to come to me… heh heh. Alright folks, let's get down to business…

Look at my badges. You won't find one that claims that I was …

Alrighty, Welcome Back...

Posted by FredFredrickson on Aug. 7, 2006, 4:39 p.m.

And all that stuff… so where are all my files in the file manager? My avatar? My neato banner? Are they coming back or what?

Aster Blaster HS Updated

Posted by FredFredrickson on July 31, 2006, 10:49 a.m.

Just wanted to make a quick note, Aster Blaster HS has been updated to include a near finished classic mode and an actual title screen:

<img src="http://www.martincrownover.com/files/ab/ab4.jpg">

Check it out, and please let me know what you think! I have a few questions on the actual description that …

Slow Progress, Sweet Screenshot

Posted by FredFredrickson on July 27, 2006, 11:03 p.m.

Hey everyone, I've been a bit busy with other things lately (web work, actual work, etc., etc.), but I wanted to show you an image of the title screen of Aster Blaster, as it looks right now. I hope to add an asteroid belt flying by, and of course, the …

Your Development Cycle

Posted by FredFredrickson on July 20, 2006, 10:31 a.m.

Recently we had a discussion on this over at eo, but I thought what I typed up was blog-worthy, so I figured I'd post it here as well. Following is my own development cycle for a typical project, but I invite you to post your own here as well… it's …

Funology 101

Posted by FredFredrickson on July 17, 2006, 10:47 a.m.

As most of us here have dabbled in some kind of game development, I think that we all know that there are many aspects to a game - many facets to the overall product - that determines how successful it turns out to be. Some of the things that factor …

Aster Blaster Preview Screen

Posted by FredFredrickson on July 11, 2006, 11:47 p.m.

On the heels of Linked rides in Aster Blaster HS, a remake of a game I abandoned a while ago!

ABHS is a classic arcade shooter at heart (asteroids style), but will allow users to play through a large range of different scenarios (hopefully 30-40+), each with it's own high …

Snubbed by GMG?

Posted by FredFredrickson on July 9, 2006, 11:47 a.m.

I am not one to complain much about certain things, but this has been bugging me lately, so I figured I'd write a blog about it. I've been a member of GMG (Gmae Maker Games) for about a year now, and since then I've posted demos of my games, final …