That control you need.
See, I'm not afraid of programming, C like logic and using DS Game Maker as an actual development environment, not a game maker.I "code" alot of games in DSGM. The Actions (e.g. Jump to Position, Output Text) are all written in C.It's just which way you want to take it. Use DSGM as game maker or make your life as a C coder easier, missing out the nasty bits, like processing graphics with PAgfx and manually plotting sprites in code.This screenshot shows the "Files" tab of Game Settings. Now you can use the 'data' folder (Support for Animated GIFs). The last included file shows you can add extra include C/Header files.http://dsgamemaker.com/GameSettings.pngBit more control than GM for PC.
This really reminds me of ENIGMA, I wonder why that never got done…
oyea, it was being made by 64D users.Your program looks coolENIGMA is still being worked on, they just stopped visiting 64digits to talk about it.
Put in tile support, I'm tired of all the 2d game makers out there that do not have this time-tested height of 2d game design.
PAlib? You've got to be kidding…
Protip: Remove ridiculous limits on the free software. An advertising splash-screen is fine (I would argue this is standard), but the other limits are retarded.