GMDS has that control

Posted by GameMakerToDS on Oct. 4, 2009, 6:52 a.m.

That control you need.

See, I'm not afraid of programming, C like logic and using DS Game Maker as an actual development environment, not a game maker.

I "code" alot of games in DSGM. The Actions (e.g. Jump to Position, Output Text) are all written in C.

It's just which way you want to take it. Use DSGM as game maker or make your life as a C coder easier, missing out the nasty bits, like processing graphics with PAgfx and manually plotting sprites in code.

This screenshot shows the "Files" tab of Game Settings. Now you can use the 'data' folder (Support for Animated GIFs). The last included file shows you can add extra include C/Header files.

http://dsgamemaker.com/GameSettings.png

Bit more control than GM for PC.

Comments

NeutralReiddHotel 16 years, 6 months ago

This really reminds me of ENIGMA, I wonder why that never got done…

oyea, it was being made by 64D users.

Your program looks cool

KaBob799 16 years, 6 months ago

ENIGMA is still being worked on, they just stopped visiting 64digits to talk about it.

Scott_AW 16 years, 6 months ago

Put in tile support, I'm tired of all the 2d game makers out there that do not have this time-tested height of 2d game design.

Rusky 16 years, 6 months ago

PAlib? You've got to be kidding…

HeroofTime55 16 years, 6 months ago

Protip: Remove ridiculous limits on the free software. An advertising splash-screen is fine (I would argue this is standard), but the other limits are retarded.