Cursed Black Developer: 7 years and countin'!Joined on June 10, 2006, 4:43 PM Visited on June 30, 2018, 4:46 PM
Currently working on inputting all of the data for encounters all throughout the game. It's kinda slow progress at this point but I do have something exciting to show:
Yes! I have several things going on here:
Are you even still working on this??
I think dabr1dg3 forgot to pay his web rent and no longer has tohjo falls.
Hey are you still working on this orrr?
Reidd, I noticed that the Tohjo Falls website has become archived (and seems to be inactive), but is Cursed Black still being worked on? I've been a huge fan of your Lost Silver adaptation and am eagerly waiting for Cursed Black to be completed!
If you're interested at all, I'd also like to offer help for a Japanese translation anytime.
Reidd, ¿qué tal va el proyecto? ¡Mucho ánimo!
Is this still being worked on?
Did Reidd die
are all the updates part of a demo yet?
Text_Feed="Ahh, I've had my#coffee now and I#feel great!%ntSure you can go#through!%ntAre you in a#[email protected]~001~002";
Next_String = "Time is money...#Go along then.";
Next_String = "I see you're using#a POKeDEX.%ntWhen you catch a#POKeMON, POKeDEX#is automatically#updated.%ntWhat? Don't you#know how to catch#POKeMON?%ntI'll show you#how to then."
Text_Feed="Hi! I work at a#POKeMON MART.%ntIt's a convenient#shop, so please#visit us in#VIRIDIAN CITY.%ntI know, I'll give#you a sample!#Here you [email protected]~001~001%ntASH got#POTION!";
Com = "#"; //New line break
Com = "%nt"; //New paragraph
Com = "@yn"; //Draws yes/no prompt
Com = "@hp"; //Draws heal/cancel prompt
Com = "@ri"; //Gives item to player
Com = "@tb"; //Begins trainer battle
Com = "@wb"; //Begins wild battle
Com = "@ci"; //Checks if item is in inventory
Com = "@ma"; //Begins mart script/object
Com = "@mo"; //Shows player money
Com = "@fp"; //Flashes Pokemon portrait
Com = "@dp"; //Flashes Pokedex entry
Com = "@pc"; //Shows regular PC
Com = "@pi"; //Shows player's PC
Com = "@dl"; //Delays the game text
Com = "@sp"; //Shows the player's party
Com = "@ne"; //Shows the name entry
Com = "@cb"; //Checks if player has badge
Com = "@rc"; //Receives coins
Com = "@sf"; //Flashes fossil portrait (no cry)
Com = "@mom";//Does a quick heal animation
Com = "@hl"; //Heal animation @ Pokemon Center
Com = "@gp"; //Gives player new Pokemon
Com = "@ps"; //Plays specificed sound with delay
grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr i'm so wanting to stay home and work on my game. I've forced myself to work on it at least 30 mins a day for a week now and I have so much momentum building from it its insane. I suggest trying this out with any project that you may have sitting around. No matter how busy you get, you can always squeeze out 30 minutes of your day to work on something that, over time, adds up like crazy.
See, 30 minutes a day after a week totals 3.5 hours of work. After a month that's 14 hours of work. After 6 months thats 84 hours of work that might have not happened. I mean, shit, this is better than binging on work hours hating the sight of game maker.
My current goal, recommended to me by my old roommate, is to document the fuck of of my game in order to fully understand how it works and so others can interpret my code with much ease. The results are pretty nice, and I don't intend to stop until everything I've written so far is completely documented, cause, lets be real, this helps me too:
I got inspired to do this because of the Slight Edge book by Jeff Olson, which has been a very good read in terms of understading compound interest and how the numbers look, over time, when something is done daily. He doesn't call it this, but this really hammers on the point of how to eat an elephant (protip: you do it one bite at a time).
Cursed Black is my elephant. At least the engine is. The plan is to finish this game, use the engine to create my own Pokemon fangame set in Gen 2 (all these features are being written in but not shown), then release the engine open source WITH documentation.
Game Maker for Pokemon Fangames never looked so good.
January 15, 2018