Recent Posts

Serious Updates to an old friend!

Posted by GameMakinRyan on May 24, 2007, 4:46 p.m.

//Create Event
introduction = true


if introduction = true
{
Hello 64D, it's been a while since my last (god damn it I hate this word) "Blog" entry, but I would like to let everyone know that Dungeon Lord has been remade and a new demo is up with almost …

Subject 9 Updates!

Posted by GameMakinRyan on Jan. 22, 2007, 5:16 p.m.

Ah Yes, I have yet another installment of updates for Subject 9. Although collectively it isn't TOO big of an overall update, it's more like a collection of a BUNCH of little ones.

I have added Ammunition Pickups, for each type of ammo.
Standard Bullet
Plasma
and Rockets.

http://64digits.com/games/index.php?cmd=view_game&id=2324
Heres …

Subject 9 Updates!

Posted by GameMakinRyan on Jan. 16, 2007, 3:18 p.m.

Subject 9 Has Been EXTREMELY Updated, at least compared to the last one. I have remade the grenade effects with particles, which for some reason I had difficulty using (since it was the first time I actually considered using them.) I also added some enemies with some PRIMITIVE AI to …

Slow Time for Game Maker

Posted by GameMakinRyan on Dec. 20, 2006, 12:07 p.m.

Ho Ho Ho, Who Cares What Freud Thinks?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Is it just me or is Christmas time just a terrible time for Game Maker? With all the christmas shopping I have to do, and all the schoolwork they decide to throw at me right before the break is just killing …

Subject 9: Overwolrd Map Started

Posted by GameMakinRyan on Nov. 28, 2006, 6:17 p.m.

SUBJECT 9:
I have begun work on the Overworld map for S9, which so far looks great, and I have added gridlines using Tyranic Moron's amazing script (Thank You!) So It looks GREAT.



I'm also FINALLY making some enemies. So far they are just standard soldiers, patrolling, stationary, etc. I …

Muzzle Flash is no more!

Posted by GameMakinRyan on Nov. 27, 2006, 5:37 p.m.

Muzzle flash is no more… now it is called [Subject 9].

This title change coincides with the storyline which has just been written. It is briefly explained in the intro movie which I have just finished.

<a href="http://img208.imageshack.us/my.php?image=coolashellsc9.gif" target="_blank"><img src="http://img208.imageshack.us/img208/3838/coolashellsc9.th.gif" border="0"/></a>

Theres a little clip of …

Another Muzzle Flash Update

Posted by GameMakinRyan on Nov. 23, 2006, 7:18 p.m.

I have added more to the HUD. HE Grenades, Smoke Grenades, and Flashbang Grenades!


Along with this, I have added some explosive barrels and regular barrels. When you shoot the explosive ones, they, well, explode and can cause chain reactions to cause MASSIVE damage to any enemies and the environment! …

Finally Some Progress!

Posted by GameMakinRyan on Nov. 20, 2006, 2:12 p.m.

I've FINALLY made some Progress on Dungeon Lord! (http://64digits.com/games/index.php?cmd=view_game&id=2221) I have the grid based movement in the preliminary stages. You can move in all directions, he'll snap to the grid, but I'm having some trouble with him "skating" sometimes. If you walk in a direction for a while …

Muzzle Flash Update

Posted by GameMakinRyan on Nov. 19, 2006, 3:33 p.m.

MUZZLE FLASH:
I've uploaded a new demo of Muzzle flash with the stupid parenting error and new bullet sprites (which when drawn blended look awesome) along with some alterations to the bullet speeds, reload times, and more.

Theres the new demo. I hope you enjoy the updates.
And, before anyone …

Long Day of Coding Ahead

Posted by GameMakinRyan on Nov. 18, 2006, 10:15 a.m.

GAMEMAKER:
Well I've got myself a VERY long day of coding ahead of me today, I'm making the HUD for Dungeon Lord, sprites, variables, everything. Then after that I'm going to work on a few combat spells, so once I sprite up some enemies, you'll be able to launch a …