Making a splash

Posted by Gamer3D on April 11, 2008, 9:28 p.m.

I made a water simulation. The current version supports reflection, refraction, and ripples. Also, if the user presses escape in the mode select, it will show off the normal map.

Try it on Yoyo.

To people who want to make their own:

Refraction can be done with simple jiggling of the background, though I implemented a (mostly) physically correct model.

Reflections are best done with sphere maps.

Keep the simulation grid small (32x24 or smaller).

Refraction is rendered as a solid background.

Reflection is additive.

I've been rather busy for the past few months. This is because I've had a project for my Economics class.

The to-do list (things to get done before it is releasable) is:

  • Get 3D models done.

  • Fix the camera.

  • Make a HUD.

  • Decide on and make another weapon.
  • Comments

    Scott_AW 16 years ago

    Its a little slow, but looks good.

    Lethal 16 years ago

    I lag a good amount, but it is pretty :).

    OL 16 years ago

    Pretty cool, it's sort of like that water thing I did.

    Dom 15 years, 11 months ago

    nice