Recent Posts

AeTH

Posted by Gamer3D on Aug. 10, 2008, 11:06 p.m.

AeTH, Animals for the Ethical Treatment of Humans, has been valiantly trying to spread the cause of human rights through the ecosystem for many years. Their motto, "Ay-yahm so vere eeh retahr ded" (Roughly translated: "Why would they stop eating us if we don't stop eating them?"), has been proclaimed …

Hexes [G3D]

Posted by Gamer3D on Aug. 6, 2008, 11:53 a.m.

Many games use a set of square tiles for pathfinding and grid snapping. This grid is not a very good approximation of real life, and can be replaced with a hexagonal grid which may be more visually appealing or help gameplay. The main problem with this is that some easy …

Ray of Hope

Posted by Gamer3D on June 10, 2008, 10:46 p.m.


I got bored yesterday. So I made this. A ray-tracer, which currently supports reflection, refraction, diffuse lighting, and several primitives. It renders images at a respectable 37 FPD.

Plans for continued development of the ray-tracer include:

  • More collision primitives.
  • Full texture support. (Normal and diffuse mapping are the only two …
  • Making a splash

    Posted by Gamer3D on April 11, 2008, 9:28 p.m.

    I made a water simulation. The current version supports reflection, refraction, and ripples. Also, if the user presses escape in the mode select, it will show off the normal map.

    Try it on Yoyo.

    To people who want to make their own:
    Refraction can be done with simple jiggling of …

    Discrimination

    Posted by Gamer3D on March 2, 2008, 7:51 p.m.

    Some people seem to believe that there are two types of discrimination, discrimination by race and discrimination against women. This is not true. Discrimination against men exists. Discrimination takes many forms, but the question about what discrimination is wrong is a hard question.

    Discrimination by race and gender are both …

    [G3D] Snowball Tactics

    Posted by Gamer3D on Nov. 13, 2007, 7 p.m.

    <img src="http://64digits.com/users/Gamer3D/sbtactics_00.png" alt="SnowBall Tactics screenshot">
    Screenshot so you guys will believe me.

    I read about the winter contest and decided to enter it. I have a few limitations. No GM7 Pro. No GM6 Registered on my new PC. Therefore, my entry, Snowball Tactics, will be 2D, sprites+tiles only. …

    [G3D] New P.C.

    Posted by Gamer3D on Oct. 9, 2007, 2:36 p.m.

    I got a new P.C.! Core 2 Duo, Geforce 8600 GTS. It's fast and fun. My main problem is that by leaving the old P.C., I can't use GM6.1 Registered. Eh. I'll have to pay for GM7 Pro sometime. Until then, I'll be unable to use nice GFX and DLLs …

    Custom Physics Engine

    Posted by Gamer3D on Sept. 13, 2007, 3:01 p.m.

    Not long ago, I was wondering what to add to a re-birth of one of my old projects. I decided to make a rigid-body physics engine. The result was immediate. The boxes I used as test objects didn't work right. They still don't work perfectly, but they do work well …

    Two New Pets

    Posted by Gamer3D on July 31, 2007, 12:26 a.m.

    I got two new furry pets. One is a cute kitten. She is now named Arwen (after one of Tolkien's elves), and enjoys being finger-fed. She is not very expert at accepting finger-feeding though, and often bites the hand that feeds her.

    The other furry pet has been lovingly named …

    Anime Revisited

    Posted by Gamer3D on July 24, 2007, 6:37 p.m.

    The main character for my 3D game is being completed. It is being completed VERY SLOWLY. When I last blogged, the main character looked like this:



    Now, however, it has hair. Here are three views of the current progress (720 Polygons):



    The engine of my game hasn't changed much because …