A Plumber's Journey Dev Blog

Posted by Gatete on Nov. 7, 2015, 12:40 p.m.

Three weeks ago I started working on another Mario fangame.

Here's the latest gif I took from the game.

Right now I have a problem that drives me nuts,

///Spiketop logic!

if (speed > 0) {

    if (xscale == 1) {

        //Check if there's no floor on the way.
        if (place_meeting(x + lengthdir_x(speed + 1,direction - 90),y + lengthdir_y(speed + 1,direction - 90),obj_solid) == false) {
        
            //Rotate
            direction -= 90;
            
            //Make sure it's all the way onto the next side before doing any collision checks.
            x += hspeed;
            y += vspeed;
            
            //Make contact with the new surface
            move_contact_object(direction - 90,speed,obj_solid);
        }
        
        //Otherwise, check if he ran into a wall.
        else if (place_meeting(x + lengthdir_x(speed,direction),y + lengthdir_y(speed,direction),obj_solid)) {
            
            //Rotate it so it's moving up the wall.
            direction += 90;
            
            //Make full contact with the wall.
            move_contact_object(direction - 90,speed,obj_solid);
        }
    }
    
    //Assuming that the spiny is moving left and on the ground,
    else if (xscale == -1) {
    
        //This checks *below* the spiny since you're double negating the direction... It's confusing but it works.
        if (place_meeting(x - lengthdir_x(speed - 1,direction + 90),y - lengthdir_y(speed - 1,direction + 90),obj_solid) == false) {
        
            //Rotate
            direction += 90;
            
            //Make sure it's all the way onto the next side before doing any collision checks.
            x -= hspeed;
            y -= vspeed;
            
            //Make contact with the new surface
            move_contact_object(direction + 90,speed,obj_solid);
        }
        
        //Otherwise, check if he ran into a wall.
        else if (place_meeting(x - lengthdir_x(speed ,direction),y - lengthdir_y(speed,direction),obj_solid)) {
            
            //Rotate it so it's moving up the wall.
            direction -= 90;
            
            //Make full contact with the wall.
            move_contact_object(direction + 90,speed,obj_solid);
        }
    }
}

PD: Are these kind of blog posts allowed?

Comments

NeutralReiddHotel 10 years ago

i love it. it's everything i have ever wanted but never realized. your engine looks like it works flawlessly, beautifully engineered to work like the original but with amazing graphics. i got chills looking at the background and seeing the rain, because a world where World 1-1 is raining and has lighting, i can't imagine it without thinking there's something wrong with the world.

but there isn't something wrong with the world. there's something right. a guy that went out and made his own engine to build his own game on top.

kudos man. you are fulfilling the dream of my 5 year old self. lemme know if you need any help, i'm all in to help you cause this is schweeet.

Gatete 10 years ago

So I've been reorganizing the 3 tile packs from the .gmk into a single pack.

I'll keep posting updates as soon as I can =3

NeutralReiddHotel 10 years ago

as far as i can tell, it's simpler and doesn't really matter. it's not like he's working on a literal NES cartridge with limited space. how much is that empty space costing him, 500kb? maybe? i wish i HAD saved sprites like that in my project cause i actually went the "hur let's emulate the cartridge and only save sprites by 16x16" and i was miserable recreating maps. saving whole buildings would have saved me so much time.

Gatete 10 years ago

It's a secret to everyone.

Anyways, I began developing levels for the WORLD 1 demo of the game. I'll hand out some more info as I advance =3

Gatete 10 years ago

This is the background that will appear if you find a passageway to the bonus stage.

This is the bonus stage, there's stuff left to be added. (Coin cannons for example)

Gatete 10 years ago

The typical cutscene from the original game… WITH A TWIST!

Gatete 9 years, 11 months ago

Wow, it's been a while since I posted here.

I just finished working on world 1 and finished part of world 2.

I'll provide a few more screenies later

Treebasher 9 years, 11 months ago

When I saw this, I bragged about it to a friend like it was my own. This looks great. And I agree with everyone else…the custom graphics are perfect, and the extra game mechanics are tight. I'm excited for more!