Games that don't exist

Posted by Glen on Jan. 4, 2014, 5:15 p.m.

Looking through my blogs over the last 3 years, I've found a few game projects that I was planning, but never finished. I noticed that they all had something in common. Each one had the potential to work in a 3D environment and needed a terrain/map editor and environment engine. Over my winter break I was working on converting and expanding on an old open source terrain editor for Game Maker 8 ti GM:Studio. If I make some leeway in this terrain/map editor I may start re-announcing the production of some games I started in the past.

Most notable would be Savage Defense. The only game I have published on 64D at the moment. It was originally designed to be a 2.5D Tower Defense shoot em' style game. I made 3 versions of it. Each slowly becoming more and more 3D looking. I've always wanted to have a really nice environment in the game and feel like making it a full fledge 3D game with the possibility of letting the player switch to first person shooter behind a turret.

Ember Skies has been an ongoing plan since 2010. Originally planned to be a 2D RPG and was in production for the first time in RPG4G in 2012 but failed due to lack of communication and discouraged teammates. (It's quite difficult to work with people far away with different time zones). The project is basically the RPG i've always wanted to make and I have stories and ideas that I want to put into play. Hoping this map editor will aid me in designing a 3D world for my story.

Dawn of Envy was a project I published in 2007. (Wow 7 years now? jeez) and it was an isometric medieval RTS game that started as a simple 2D top down RTS using little dots and shapes created in ms paint. It was also one of the first games I ever made. (Although Savage Defense was my first finished game).

I'm officially dropping the other projects I've started. I want to finish these three eventually. Once I finish making the map editor, I will be finding ways that I can use it in all three of these games. So, for now, i'm going to be keeping track of the progression I make on it. Maybe later this year I'll have some demos for the other games to post about.

I highly encourage people to pick up their old projects and start working on them. I might start participating in events that encourage just that. Get things done. Gamejolt does stuff like that. And the idea of it is simple. Just find some time when you have it, to make a little bit of progress and make something you've always wanted to make. It'll never get done unless you try. I noticed that people were posting portfolio's, it annoys me that I don't have much completed in the programming area. For the last year I've only been doing music.


Powerful Kyurem 8 years ago

I have a few projects I have to get back to working on, soon. I have just been really busy, lately.

Hypernova 8 years ago

I got some indie projects to work on. Except I'm one lazy ass just chill or even getting high. Then at the point I have motivation, I'm usually busy on my job.

Toast 8 years ago

I've figured out in the past few days during bouts of insomnia and very melancholic drinking/discussion at the pub that the things I need to do the most are the things I want to do the least.

The trick is to just do them anyway. You'll feel miserable the entire time - that's why barely anyone succeeds - but you won't actually progress otherwise. You have to make yourself completely miserable in order to get what you want. Don't even try to understand it.