Ok, so I didn't really get to work on Night Ops since the last entry. However, I got some great new ideas. I mean great.
I was kind of flipping out over bunkers and how cool the idea was yesterday, and I figured, 'Why make them a small part of a few maps that might never get played?' And so, I crafted a gamemode similar to King of the Hill in which you have to capture bunkers. They give you points while you control them, and you win upon reaching a certain number of points. To capture a bunker, just walk into it, approach the pillar in the center, and press F. Simple? Well, maybe. I think the concept still might need a bit of work.So if the bunkers get their own gamemode, how am I going to implement the tree technique in other gamemodes? You will be able to enter buildings! Just imagine; there's a manned turret guarding the enemy flag and snipers preventing you from sneaking around the back. How do you get through? You cut through the warehouse/barracks/Walmart! But just hope you got there first, because you won't be able to see what's inside the building until you enter (or maybe just before you enter). This could add a whole new dimension to the game!It's almost scary how many ideas I come up with by typing about ones I already have. What started as a tree has now become epic battles in Walmart.
Aye ideas are nice, but its the coding thats hard =p.
How about you walk near the pillar and a bar slowly fills up, the more people on your team in the bunker the faster the bar fills up. The bar could be;Team1 —————-|—————- Team2it has to be completely on one teams side for it to be captured, otherwise its neutrual.Actually, I don't think I'll have too much trouble implementing this batch of ideas. I can do the bunkers and buildings the same way I did the trees. Capturing will take a bit more work, but I don't think it'll be too hard.
I might try the method for capturing you described. It definitely sounds more exciting than walking up to a pillar and pressing a button. Thanks!