Hindsight and Foresight
So, Night Ops died due to lack of interest. And for a good reason: it sucked. It wasn't nearly as fun as it could have been, the graphics were bland, and the audio was bloated and sucky. Not only that, but I was trying to push Call of Duty style …
Night Ops Demo
Well, if anyone cares, I did not forget about the demo, fail to release it, have a hard drive crash, or die. In fact, I released it on GMC and GMG on March 1st (one day later than I said I would, but oh well). So why didn't I upload …
More Night Ops Progress
Today I have accomplished something monumental.
Well, maybe not really, but I've made the bots shoot at you and at each other. Now I can actually see a clear picture of what the gameplay will be like, and let me tell you, it's sweet.It's extremely fast paced. This is …Night Ops Progress
Wow, I've got a lot of work to do if I want to get a demo out by the end of the month. And I've only got about a week to do it.
Well, today was the first day in a while that I've been able to work on Night …New Ideas and other stuff...
Ok, so I didn't really get to work on Night Ops since the last entry. However, I got some great new ideas. I mean great.
I was kind of flipping out over bunkers and how cool the idea was yesterday, and I figured, 'Why make them a small part …Night Ops Devblog
After much consideration, I have officially named this as 'devblog,' since 'devlog' didn't quite sound right, and 'developer journal,' while professional-sounding, was very clunky. But who really cares what the thing's called? On to the real subject….
I'm working on a game called Night Ops. As the banner implies, it's …

