Hindsight and Foresight

Posted by IceWind91 on Aug. 5, 2008, 6:20 p.m.

So, Night Ops died due to lack of interest. And for a good reason: it sucked. It wasn't nearly as fun as it could have been, the graphics were bland, and the audio was bloated and sucky. Not only that, but I was trying to push Call of Duty style …

Night Ops Demo

Posted by IceWind91 on March 25, 2008, 8:30 p.m.

Well, if anyone cares, I did not forget about the demo, fail to release it, have a hard drive crash, or die. In fact, I released it on GMC and GMG on March 1st (one day later than I said I would, but oh well). So why didn't I upload …

More Night Ops Progress

Posted by IceWind91 on Feb. 24, 2008, 9:52 p.m.

Today I have accomplished something monumental.

Well, maybe not really, but I've made the bots shoot at you and at each other. Now I can actually see a clear picture of what the gameplay will be like, and let me tell you, it's sweet.

It's extremely fast paced. This is …

Night Ops Progress

Posted by IceWind91 on Feb. 23, 2008, 8:59 p.m.

Wow, I've got a lot of work to do if I want to get a demo out by the end of the month. And I've only got about a week to do it.

Well, today was the first day in a while that I've been able to work on Night …

New Ideas and other stuff...

Posted by IceWind91 on Feb. 19, 2008, 9:11 p.m.

Ok, so I didn't really get to work on Night Ops since the last entry. However, I got some great new ideas. I mean great.

I was kind of flipping out over bunkers and how cool the idea was yesterday, and I figured, 'Why make them a small part …

Night Ops Update

Posted by IceWind91 on Feb. 18, 2008, 5:23 p.m.

Click the thumbnails.

Today, I added trees to Night Ops. As you can see in the first screenshot, they make an excellent hiding spot. In the second screenshot, you can see that one only needs to place their cursor over it to see what's under it, so you're not invisible …

Night Ops Devblog

Posted by IceWind91 on Feb. 17, 2008, 5:04 p.m.

After much consideration, I have officially named this as 'devblog,' since 'devlog' didn't quite sound right, and 'developer journal,' while professional-sounding, was very clunky. But who really cares what the thing's called? On to the real subject….

I'm working on a game called Night Ops. As the banner implies, it's …