<div style="width:600px; text-align: center;"><embed type="application/x-shockwave-flash" wmode="transparent" src="http://w132.photobucket.com/pbwidget.swf?pbwurl=http://w132.photobucket.com/albums/q27/indecom/Demon with armor/e7bfb952.pbw" height="480" width="600"></embed><a href="http://photobucket.com" target="_blank"><img src="http://pic.photobucket.com/album/slideshow/wrapper_logo.gif" style="float:left;border-width: 0;" ></a><a href="http://s132.photobucket.com/albums/q27/indecom/Demon%20with%20armor/?action=view¤t=e7bfb952.pbw" target="_blank"><img src="http://pic.photobucket.com/album/slideshow/wrapper_viewshow.gif" style="float:right;border-width: 0;" ></a><a href="http://photobucket.com/redirect/album?action=slideshow" target="_blank"><img src="http://pic.photobucket.com/album/slideshow/wrapper_getyourown.gif" style="float:right;border-width: 0;" ></a></div>
Haha, not too sure if that code above is going to work, but oh well, you can click the view button to see it if it doesnt work. I'm making next generation 3d models, can be used with xtreme 3d, or gmirrlicht, maybe even that ultimate 3d thing or whatever. There is a need for high quality next generation models with normal maps and textures, so i'm making a package. The first package i'm doing is themed around creatures from hell, that one above being a demon. There will be three other creatures as well, and some random scenery models as well.For more information on this, check out my blog at: Apothlegacy.blogsome.com
Goo luck with X3D. Are you sure you want to leap that far without going through U3D?
Damn, thats pretty professional looking.
Way to fail at posting a picture.
I wonna see a textured model :)
mmk, those aren't "Next Gen" models - they're using DirectX 9 with Shader Model 1.0
By next gen, i mean next gen capable. I have crap for a graphics card at the time, so shader model 1 is all i can afford. Anyways, I wasnt trying to post a picture, i was trying to post a slideshow, lol. Oh well, you can still view it. Anyways, these are next gen quality, high resolution textures/normal maps, lots of work put into them all, though i've only shown off one model, i have another, and will be making more.
Just to fill you in, Flashback has very high expectancies for everything. [;)]
Haha, yea i gathered. These will technically be considered next gen in the coming weeks, when i get my new graphics card. Of course that could happen sooner if i can rustle up some donations on my blog to cover my needs.
It's high-poly, not next-gen.
They look nice, but I've never heared of 'next gen' models. They're just high-poly?