Devlog #8: Friday Comic and New Versions

Posted by InvisibleMan on Feb. 13, 2015, 12:57 p.m.

Friday Comic

First off: The Friday comic! This was inspired by an unexpected behavior in the grabbing mechanic for Volund, the 2D MMORPG my brother, father, and I are developing. The grabbing mechanic will allow your character to reach out and push another character, or even drag them away. Apparently it also works across map borders

What's New?

Well, since the last development log we released, a few things have happened.

Volund Version 0.1.0 Released

First off, version 0.1.0 of the first pre-production prototype for Volund was released. You can give that a try over here: http://www.ifthensoftware.net/volund

It includes a version number at the top-left corner of the screen. This will make it easier to keep track of bugs and which exact version was causing the problem.

Guests can now access the game as well. This means that you no longer need an account to play the game.

Changes to Automated Testing

I have decided to drop automated testing for game mechanics. The reason is simple: We are in early pre-production, and these are all just prototypes. Because they are all prototypes, they are changed frequently if not outright scrapped! So writing automated tests does not make sense at this point.

However, I will still be writing automated tests for engine-level features. The engine most likely will not change as frequently as the rest of the game.

Volund Version 0.2.0 Release

Version 0.2.0 of the first prototype for Volund was also released. This morning in fact. Be sure to head on over to http://www.ifthensoftware.net/volund and check it out.

The major change for this version is that the framework for grabbing is in place. You can now press the space bar to enter "grabbing mode", although it doesn't do anything gameplay-wise yet.

Comments

Rez 9 years, 2 months ago

I like these graphics

InvisibleMan 9 years, 2 months ago

Thank you! :)