I haven't written anything for a while, so let us have a look at some projects I have been working on, from oldest to newest. Click the titles for links. You should find a link where to play in the github repo readme.
I have stopped working on all these projects (except one listed below "Future"), so they are either finished or I have abandoned them.
First, I was working on an "owl platformer", which was supposed to become some kind of exploration game. I stopped working on it for certain reasons (I kind of stopped working on *any* programming-related project for a few weeks, and when I "recovered" I didn't have motivation to continue this old project, so I moved to another one). The project was promising, but sometimes your personal life makes you quit projects. That happens.
Since the controls are not mentioned in the game, they are the following: arrow keys for moving, z for jumping and x for spinning.
I used 50% of Owl Platformer's code to create this. It was supposed to be a sequel to A Graveyard for Fools. I stopped working on this when I realized that finishing it would take several months, I don't want to spend so much time working on a single project, especially one that would not give me any technical (programming-wise) challenges.
The controls are arrow keys and Z,X,C.
Something made for Ludum Dare whatever-the-number-was. It didn't fare too well, but not particularly badly, either.
This game is 90% finished, it only lacks of title screen, story intros and sound effects (and more "music", i.e. background noise). It wasn't particularly fun to play, so I stopped working on it. And maybe some personal reasons, I don't really remember.
A sequel to PUZZLEggs, which I made for js13k 2019. The game is technically a mess, and beating it without passwords is impossible since it leaks memory, and since it is a real-mode application, it will eventually run out of memory. It also some other, weirder memory issues.
Future (no you cannot click this)
So yeah, I haven't finished many projects this year, and to be honest, I don't really care. I have more fun "unfinishing" stuff than finishing it. Also since I'm doing my PhD in maths full time I don't have that much time for programming any longer (or will or motivation or whatever), so I prefer shorter project that are interesting to work with, but not necessarily worth finishing. Also, I also have more projects than I showed here, but those are not in playable condition so I decided not to share them here.
But the future… well, here's a short video of something I'm working on (created using TypeScript & WebGL, no libraries):
It will be something very simple and the game itself won't be long because it would nice to get something released again. I haven't published a game on Itch.io or Game Jolt since last A Graveyard for Dreams last December…