Jani_Nykanen
Jani_Nykanen
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wants you to love Goofy, so Goofy can love us all.

Joined on March 7, 2014, 12:01 PM Visited on November 16, 2018, 7:00 AM
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Jani_Nykanen posted on November 15, 2018 at 8:48 PM

Gamedev Update #3

Short update

- I didn't want to post a video where I climb the "mountain" so I made one where I come down.
- "The End" sign will be replaced with a slightly better goal (a giant start or something) 
- I still haven't played the game through, so I might make some changes to the game world, but it's mostly final
- I tried to add as many "path options" (routes, that's the word) as possible, so you can try different routes each time to get better time

Jani_Nykanen posted on November 08, 2018 at 7:57 PM

Gamedev Update #2 - Graphics!

I first considered posting this to the comment section of my previous post, but there aren't too many new blog posts anyway, so let's have an own post for this:

So I have been adding graphics to my project. It's now called "The Faceless Mountain", even though the mountain part is no longer that clear. "The Faceless Climber" could be another option.

I'm also turning it to more a rage-game than... uh, non-rage-game. You know, slippery controls, annoying spike traps etc. But it won't have any random elements, though. The goal is to reach something as fast as possible, and for speedrunning (yea yea I know no one will ever speedrun this game) randomness is pure poison in most  cases.

The graphics are HD quality, by the way. I'm slowly trying to learn to do higher resolution graphics since there are way too much (bad) pixel art in the world already.

Jani_Nykanen posted on November 01, 2018 at 7:51 PM

Gamedev Update

(Copying the gif from Discord, let's hope it [the gif] won't disappear)


Written in C# and Monogame. I wanted to try some OO programming again. I already did a game in Java and Xml parsing on C++ made me cancel that project (yes, I had been writing a small 2D OpenGL engine in C++).

Monogame is mostly good, it just took +1,500 lines of code to make it "bend to my will". I wrote some abstraction layers to avoid having to call too many Monogame function calls, so if I ever wanted to replace Monogame with something else, I would only have to replace the core engine code. Fun thing that happened: negative scaling did not work. Reason? Backface culling was enabled by default. What the f...

About this game: it will be some kind of climbing game where you climb a slippery mountain. The camera movement & gameplay is very rough right now, but who knows, maybe it'll turn out to be something good (or if not, a rage platformer!)

I should also share my 23 Inktober entries one day, in the case some of you are not in Discord, and even if all you were. I could write a simple Html gallery for them and host on Github, or then just put to some gallary service or Google Drive. We'll see.