Features List, yeah, but a name?

Posted by Jesper on Feb. 27, 2007, 10:31 a.m.

Hey everyone! Just some news on my 3D modeller for Game Maker ( see my previous blog ).

I set up a little list with some of the ( planned ) features this program has/is going to have.

—————————————————————-

Objects

- Move ( selections of ) objects

- Scale ( selections of ) objects

- Rotate ( selections of ) objects

- Align ( selections of ) objects to a grid

- Align ( selections of ) objects to an axis

- Center ( selections of ) objects

- …

Modes

- Object Mode

- Edit Mode

- Uv Mapping Mode

- Bounding Box Mode

- Vertex Paint Mode

- …

Draw Types

- Textured

- Shaded

- Solid

- Wireframe

- …

View

- Left

- Right

- Front

- Back

- Top

- Bottom

- Perspective

- Usefull grid system

Basic Shapes

- Plane

- Block

- Ellipsoid

- Cylinder

- Cone

- Pyriamid

- Tube

- Torus

- Triangle

- N-Gon

- …

Special Meshes

- Text (*)

- Paths

- …

Subsurf Modelling

- Viewable from all views except perspective

- Very usefull when combined with paths ( see Special Meshes )

Mesh Editing

- Move ( selections of ) vertices/edges/faces

- Scale ( selections of ) vertices/edges/faces

- Rotate ( selections of ) vertices/edges/faces

- Add a basic shape to a mesh ( see Basic Shapes )

- Add a line to a mesh

- Add a face to a mesh

- Extrude lines

- Extrude faces

- Delete vertices/faces/edges

- …

Lights

- Directional lights

- Point lights

- Spot lights (*)

- …

Rendering

- Rendering with background

- Shadows on a flat surface

- Exporting render image as *.bmp

- Set the position, direction, pitch and angle of the rendering camera

- …

—————————————————————-

Something special that this moddeler is going to support, because it is made especially for Game Maker: bounding boxes. Nothing special, you might think, but it can come in very handy when creating 3D games in Game Maker.

That is, because it would cost a lot ( too much ) power for Game Maker to use triangle-collisions. Therefor you are "forced" to use bounding boxes. In this modeller, you can have the bounding-boxes calculated or add bounding boxes yourself. The bounding box locations and dimensions will be saved with the model in a file.

You can then load the file and the bounding boxes by using a script in Game Maker that I am going to create. You can then easily check for collisions with the bounding-boxes.

Sounds pretty cool, huh?

Anyways, I really need a name for this modeller, and I have no idea how it should be named.

PLEASE, PLEASE, PLEASE… Don't say "Game Maker Modeller" or something like that. [:)]

Comments

Castypher 17 years, 1 month ago

Eh? A new 3D modeler…?

I'll have to check it out, then.

Xxypher 17 years, 1 month ago

nice, when is it coming?

omicron1 17 years, 1 month ago

Ooh, look - competition.

Jesper 17 years, 1 month ago

Hehe omicron.

One thing I am aiming at with this modeller is make it user-friendly.

Something that, untill now, in my opinion, no modeller made with Game Maker had.