Garden Cthulhu: The latest trend in landscaping.

Posted by omicron1 on Aug. 7, 2008, 6:39 p.m.

This hand-painted Cthulhu statue, dressed in blue wizard's garb, will guard your garden against invaders from R'lyeh (or common garden pests) for as long as he's awake. Buy yours today! (Disclaimer: Any claims of madness caused by staring at and/or holding conversations with Garden Cthulhu are false, and are to …

Bloomin' Ants!

Posted by omicron1 on Aug. 4, 2008, 5:04 p.m.

Well, I think it's about time for an official announcement: Gamer3d and I are working on an RTS project for the Competition Contest at YYG.

Its (working) title is Ant.

Three ant species (leafcutters, army ants, and fire ants) battle to the death in a variety of different maps.

Ant …

Oh look at that...

Posted by omicron1 on July 31, 2008, 2:15 p.m.

It's been a while, eh?

Well, what I have for you today is a list of fantastic stuff I've encountered:

0 AD is an upcoming FREE RTS that looks better than AoE3. That's really saying something for freeware, eh?

Looking for Group is a hilariously dark webcomic. A must-read.

Infinity …

Elemental engine demo. Please test.

Posted by omicron1 on June 25, 2008, 3:16 p.m.

Ok, here goes. My newest project, my newest attempt at the $1000 grand prize. This time, with 100% more community feedback!

What we have here is a curious breed of platformer/puzzle game called Elemental. You control a group of Elementals in a series of levels, and attempt to get as …

June the 21st. Three days in.

Posted by omicron1 on June 21, 2008, 4:38 p.m.

So there are ~3/4 MILLION Spore creatures out there so far. That's 250 thousand PER DAY, or an average of 2.892 creatures EVERY SECOND for the past 72 hours.


If people keep making Spore critters at the current rate (as of this writing, ~200 creatures per …

Cloud Ocean - indoors, night, city

Posted by omicron1 on May 4, 2008, 11:43 a.m.

1. The Pass is on YYG; currently hovering in obscurity. Please play and rate. (highly is preferable)

2. Three new screenshots for y'all, showcasing some random new additions to the CO engine.

More specifically:

(0x AA. Resolution 640x480)

* Nighttime scenes - a simple recoloration of the output produces a …


Posted by omicron1 on April 29, 2008, 11:02 p.m.

So LotAII is no longer a ship game… at least, not a water ship game. I've changed the focus and the graphical look and feel, while keeping the gameplay idea the same…

LotAII is now Cloud Ocean.

So it's looking good. Really good. Commercial good. I honestly think this …

The Style!

Posted by omicron1 on April 9, 2008, 10:30 p.m.


* I have a map of the Caribbean, which I am busily turning into a set of 56 3d islands and 2 3d continents. Procedurally.

* Each island has about 500-8000 polygons. Normally only 1-3 islands will show up at a time. Large islands are divided. (Cuba makes about …


Posted by omicron1 on April 4, 2008, 9:03 p.m.

So I purchased an M3DS (homebrew card) in order to play some roguelikes on my DS. I'm still waiting for the SD memory, though…

Apparently, model quantity doesn't make much difference at ALL in terms of game speed. The completed ship (with destruction animation rig) is 1255 polygons; the following …


Posted by omicron1 on April 3, 2008, 4:10 p.m.

What might be my next project following The Pass (EG late april):

So far I have a rendering engine (w/X3d); a sample scene; (see above) and a good bit of planning documentation done.

The game would take place in the Caribbean this time around, and would feature a much more …