BB3D ( working name )

Posted by Jesper on Sept. 29, 2006, 9:44 a.m.

Hi everyone! I'm pretty pleased to announce that I am currently making a new game. It's called 'Battle Balls 3D' ( not sure if it's gonna be that name but…. ) ( BB3D for short ). The game is meant to be played online, but there will also be some offline modes to player in.

Currently this is a view of how it's gonna be like:

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Offline

Deathmatch

Capture the Diamond +

Special Battles +

Online

Deathmatch

Team Deathmatch +

Capture the Diamond

SpawnPoint Blowing* ( working name )

Minigames

+

None yet

Unlockables/Extra's

+

Concept Art

New skins and such

+: Not sure if it's really gonna be in.

*: A new game type I thought of myself. There are buttons which you can press and if you press one, a spawnpoint of the enemy will be blown up. If the enemy has no spawnpoints left and the last player is killed, you win because they have no place to spawn.

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Teams

1 Stripe Horizontal

1 Stripe Vertical

2 Stripe Horizontal

2 Stripe Vertical

or

Black

White

Gold

Silver

Special Powers

Fire +

Invisibility

Superspeed

Low Gravity

Shield

( Special ) Weapons

Shatter Gun

Flamethrower +

Pistol

Machinegun

Turret

+: Not sure if it's really gonna be in.

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Maps

These are 2 basic maps. I have a lot more but they are drawn with a pencil and it's not scanned right.

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So, this is the project I'm currently working on. I hope I can get this Reflect-Enabled. Oh and btw, here's a screenie:

If you have any suggestions for anything ( from weapons to small details such as how the bullets should look, please tell me.

Comments

Jesper 17 years, 7 months ago

Why is it better, as you say it works the same as Reflect.

Jesper 17 years, 7 months ago

It has nothing to do with bombs… So no [:p]. Currently I'm not working on this project, because of a weird problem with 39dll.

Nighthawk 17 years, 6 months ago

I love the graphics and idea. I can't wait to see the finished product. ^_^