Immunocide - Update 13 & More

Posted by Joewoof on Aug. 19, 2006, 4:56 p.m.

Development

  • Four more "mission briefing texts" added. 23 out of 32 levels now fully completed.

  • Changed the name of the first unit from "Lymphocyte" to "Neutrophil", after a little extra research.

  • Minor tweaks.

  • Made the title screen a little fancier.


    Babble

    I'd been more productive tonight if it weren't for my stupidity. I recently downloaded two Thai RPGs onto my mobile. They're simple games, but they're enough of a distraction to give me double vision. It's a little obvious that it would happen. For a screen that small that have to be held that close in a dimly-lit room (I like it better that way), anyone is bound to get eye-strain.

    Eh. Oh well.


    The Chained Sky - Update

  • This team project will no longer have original music composed specifically for it.

  • Beta Demo should hopefully be ready at the end of this month. In the light of recent delays (especially regarding Immunocide) though, I really can't guarantee that.

  • Story & Character Context should be finished very soon. After that, we'll start immediately on the Script.


    Seraphic Secant - Update

    The plans for this game has changed. Due to having to deal with a potentially hazardous and over-complicated AI coding, we'll push this game down the list.


    VouSei Tactics - Update

    Instead of waiting 2 years before re-attempting this project, we're considering the possibility of revisiting this tactics RPG much sooner. Without the great size of the original team of 12 people, it is definitely going to be cut down and the gameplay will be largely modified. However, the highly complex story should remain intact.

    If we decide to go with this, this team project should begin sometime in January.
  • Comments

    Kenon 17 years, 8 months ago

    Wow. 13 logs. I really have to work on platformed >_>

    Malaika 17 years, 8 months ago

    So Immunocide will be finished soonish then? yay!

    Why no original music for CS?

    melee-master 17 years, 8 months ago

    Because music is hard to compose maybe?

    ParadoxEquation 17 years, 8 months ago

    No longer have original music composed? Is it because of you-know-who (not me and not you) needs more EXP?

    >Beta Demo should hopefully be ready at the end of this month. In the light of recent delays (especially regarding Immunocide) though, I really can't guarantee that.

    I'll try it, but I can't promise it, K? I can't gurantee or ensure everything will be working correctly before end of the month, but I will try.

    Joewoof 17 years, 8 months ago

    Quote:
    Wow. 13 logs.
    Eck. For a mini-project, I've really taken too long. Originally, I planned to do it in 3 days, but since I like the concept, I decided to expand the game and give it a month's worth of development time. Now, I'm about 2 weeks behind schedule.

    Oh well. It had been interesting, challenging and fun making it. :D

    Quote:
    So Immunocide will be finished soonish then? yay!
    That's right. XD

    Quote:
    Why no original music for CS?
    You mean TCS. :P

    Quote:
    Because music is hard to compose maybe?
    That's half the problem.

    Quote:
    No longer have original music composed? Is it because of you-know-who (not me and not you) needs more EXP?
    That's the other half.

    APCLdx is going to instead scour the net for royalty-free musical piecies. We're probably going to use cropped/remixed MP3s.

    He's still working on sound effects, but he says that music is out of his league. And of course, he's our main QA (quality assurance) dude too.

    Quote:
    I'll try it, but I can't promise it, K? I can't gurantee or ensure everything will be working correctly before end of the month, but I will try.
    Alright. No problem.