Quote: Clam
On this side of the field, we have the ENTIRE OPEN SOURCE WORLD!And on this side of the field, we have Josh, wearing nothing but a turban of steel wool, shouting "LEEEEEEEEROOOOOOOY JEEEEEEENKIIIIIINS"
It's not like I'm just talking out my ass here, either. That click the clown game ENIGMA's running on Mac is 1.3 MB. TGMG seemed to basically waltz in and add support for Apple one day; then we spent several more porting over the fully extensible parts of the engine. Now it's just another system on the list.I guess, maybe, if they at Yoyo wanted their executables to be smaller, they could try only including SDL once. *sigh* So many less-fucking-stupid ideas would make GM better in so many ways… But they're honestly that fucking dumb. And people love them.But, hell. Ultimately, it was they who taught me that 'professionals' don't always know what the fuck they're doing, and it was they who got me interested in doing my own thing in the first place.I guess I'm going to implement another one of my ideas so ENIGMA doesn't need recompiled to compile for iPhone and Android. Presently, TGMG had to hard-code the calls to the emulators for testing and for the makefile parameters… That really needs fixed. Though, it's not really a priority since so far, only sprites have been tested for drawing on those systems… And I'm not sure sounds work…Bah. May they enjoy their mediocrity. </mope>Summary for those who don't follow this shifty-drifty blog:Yoyo puts out simple-to-install shitware, offers that all speed problems are users' fault and does minuscule optimization, receives praises out back end anyway.I put out Disaster Release IV on international machines, mild happiness ensues for those who have a typical configuration.Happy with ENIGMA's results, pissed at Yoyo's results as usual. How are these professionals?==========Maybe the reason this blog is so lifeless is that I'm afraid someone will still defend them.</subtle>So I've also decided to rename ENIGMA's scripting language. It's now called FECES (or FAECES, if you prefer).FastandEasyCompiledEnigmaScriptI'm also giving it a doctype, like in HTML 4, so ENIGMA can tell that it's about to read snippets of its own language.
/*
/
| |
\ \
| | |
\ / / \
\ | | | |
| / /\ \ /
/ | /# \ | |
| \ * ` \
\ / = # ` |
| | # ___/ /
/ _. |
| .* # = | \
| = # __/
.\____-------^^ `.
/ # # \
| = = |
\___ # #___--^
^^^^^^^^^^^
*/
No, was not Yoyo but Mark who sparked the seed of creation, then he sold his soul and hired a bunch of EX-microsoft employees for a company called Yoyo.
It's good to see you're still working on Enigma, I'll have to give it a run around.The mac version is seriously ridiculous. Release candidate? Try a pre-alpha. Do they really need the public to tell them that "umm, well, this doesn't work".
They need to sack the man who came up with that shit. The problem is undoubtedly the man in charge of that decision is equally incompetent.Now I remember why I love 64Digits.
Another old user. Thank God.
Ooh, a decent game development IDE on mac other than Unity! Jubilations!
ds_list_find_index doesn't exist in ENIGMA?! DAMN IT! Oh wait, I can program that.