More Help With HUD

Posted by KegMan1991 on May 5, 2007, 9:13 p.m.

I made a way to get the HUD up there but it's a little slooooowwwwweeeerr then the view. Is there a line of code to make the object move with the view? Like:

x = view_port+500

y = view_port+350

I am starting to get upset over this and it's really slowing down me getting anything done not to mention that I need to work on the game more then just getting a freak'n HUD in there.

I was trying to make it move with an object that follows the player and the player is always in the center of the screen. It doesn't work that well. Plus I don't want to have the player in the center of the screen the whole time on account that I am making it a RPG/RTS and I want to be able to have the screen follow but not be RIGHT over the little mouse cursor in the RTS mode.

I think I might try that little

x = view_port+500

y = view_port+350

Looks okay, I think I will. I bet it won't work but whatever.

-=-=-=- In other news -=-=-=-

I was working on a way to get a sprite to change based on the location of the mouse or another variable. It works (unregistered-I know I know, I want to register but I don't have a credit card.) but I can only make it work to a degree. I need to pay more attention in Algabra so that I can understand how to put that

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kind of graph into

if mouse_y > y {

sprite_index = down

object_get_sprite(object0)

}

kinda thing. I guess that I could find a way to say

like a y = x2

I think that would be more of a

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But it might work….

kinda like

if mouse_y > y*y {

sprite_index = down

object_get_sprite(object0)

I geuss its worth a try.

I'll try it now……..

hmmm doesn't work…

HOLY *&$# YES!!! I GOT THE HUD CODE RIGHT!

To move with view

Step event

use code

y = view_yview

x = view_xview

HA! I didn't think that would work… it's still kinda slow though….

Well… If you speed up the room and slow down the objects movements… It works alot smoother, I guess this isn't to bad…. Hmm, I guess I'll through this into Varagona instead of what I was using, this way I can make alot more player upgrades and what not.

Now I just got to find out about that angle with registration! *laugh out loud*

Haha

Peace ,/,,

Kegman.

A.K.A. Keithster

NOTE:

My NICKNAME is Keithster not my real name. Thats Keith.

NOTE:

Why are you reading these "NOTE:'S"?

HAHAHA

It's not that funny…

(0)(0)

(XXXXX)

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(XXXXX)

(0)(0)

I don't know what that is but yeah, I was going to do the nude girl thing but, I don't want to get band or nothing.

XD

PEACE ,/,,

KegMan

Comments

poultry 18 years, 12 months ago

in the draw event, just draw using the coordinates view_xview,view_yview

v_v

Snakeman 18 years, 12 months ago

YAAAAAAY FOR DUMBASS-NESS!

Rob 18 years, 12 months ago

javascript: add_friend('Rob')

Tasm 18 years, 12 months ago

javascript: kill_family('Rob')

beam 18 years, 12 months ago

look up view_xview and view_yview. ignore the idiots above

KegMan1991 18 years, 11 months ago

the "" in the code all got removed. lol

i was trying to do ",/,,"

like the peace sing but it got removed lol.

and thoughs other ones were are algabraic graphs.

again it got rid of ""

KegMan1991 18 years, 11 months ago

wow WTF!! it did it again

this ""

hopfully it works that time.