I've been too busy with school to work on it, so I've released the source to the current version of AGRS. Just download it from GMBase, the source is in the zip.
For those of you who don't know, Advanced Gesture Recognition System is an extension I made that lets you draw shapes with the mouse and then tells you what shape you drew. You can add your own shapes, set how much variation you want to allow, and get how successful the user was in drawing the shape. Similar to the system used in Black and White, but no realtime recognition.
What is it??
With one swift, brutal blow, the blog was removed from the front page due to it not meeting the length requirements.
Sorry about that. I read the rules, but apparently not well enough. Do I need to lengthen it, or does it not matter since it's not on the front page? The rules seem unclear (at least to me.)
Try to get around 200+ words - you have only 32 here.
So this *type* of post is OK, but next time I need to lengthen it?
Yes - this type of post is fine. I'd say double your current amount of content, and you're golden - PM me when you're done and I'll remove the tag and refrontpage the blog.
I like how you fleshed out the blog. Much better :D
This could be useful on ds-like games where you have to draw stuff and whatnot.
DesertFox, there's a point in your life when you become so beaurocratic you disregard the common sense and apply mechanistic judgments as indicated by the system. Anything after that point ought to be bad. ;)
this is really interesting. I think your method works when there's only one shape – in this case rectangle.
But what if user can drawn different shapes – like rectangle and circle? How you decide in the first step which "sample shape" to choose when you calculate shortest-distance values?