Day 30 - The Beauty of the End oh thank hell it's over

Posted by LoonOfNature on May 1, 2014, 12:35 a.m.

Well, now that that's over…

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Let's dissect the remains shall we? I'll avoid going into depth about the narrative side of things and focus more on the technical and gameplay side of things.

The original concept was you would drain color, mix color, drink it ect., and it …

Day 20 And Yet I Move

Posted by LoonOfNature on April 21, 2014, 4:28 a.m.


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As you can see the world is still in a primitive shape state but we now have spewing color, a base for creating interaction objects, and a good idea how to actually level design for this nonsense.

The rate at which the …

Day 10 Time To Pass Out

Posted by LoonOfNature on April 11, 2014, 4:27 a.m.

So what's going on here then. I wanted all the mechanic scripts done by now but I'm not quite done actually, but I'm package up what I have and send it over to @farenhiet in the morning so he can start designing playable things, as I rush to patch this …

End of Day 4 - Bang Bang

Posted by LoonOfNature on April 4, 2014, 10:52 p.m.

HI THERE all those who haven't been assimilated yet, I am part of the dynamic gameplay duo Burning Loon (@farenhiet and me, @LoonOfNature) for the #64DSC and will be representing them, I mean us, in the devlog capacity for the duration of the competition(you can tell by how I speak …