~StickmanGUNS~

Posted by Majatek on May 26, 2008, 9:45 p.m.

Check it out, what do you think? Spent an our pixelling these guns last night - posting the image here to show the rest of 64digits of my spriting skills! :D

Again, with the stickman theme, I am going to cheat (just a little bit, I promise) with the stickmen sprites by animating them in flash. That way I can easily put in bullet time, while making them smoothley animated. :D

If you think these guns are crap, post me a couple of lines for more gun sprites (for example, Volume 2) to put in the game! :)

Here is what I am TRYING to do (well, it is a big thing right?), but I got the basics in advanced programming by now, and STILL my game that I sumbitted a WEEK ago is not checked… MODS WHERE ARE YOU??!!? You prommised to do it within two days… :(

:D

Comments

Mush 18 years ago

Did you do the AA on the weapons yourself?

Majatek 18 years ago

Yup, in paint, using only 4 colors (White, Light Grey, Dark Grey, Black)

That is why it took me an hour. ^-^;

Mat 18 years ago

I guess alot of that hour was getting the perfect shapes on diffeerent guns.

PY 18 years ago

They aren't bad.

Um… yeah, the stickman game… similar to that vid… err.

Yeah, just do it :D

I recommend GMPhysics for the ragdolls, and do destructible terrain.

Getting the two to play nice could be a bitch, but if you manage it, it'd be incredible.

BigB0ss 18 years ago

nice weapons

me like weapons :D

JW 18 years ago

Alphamask it please then.

Astro Haggis 18 years ago

OMG 666TH HIT!

Majatek 18 years ago

@ Mat:

Yup, that took about half-an-hour to get the gun shapes right, and the other half for AA. :3

@ PY:

I got my own physics model (it works just like GmPhysics, without the dll).

@ BigB0ss:

Thx! I like them to! :D

@ Nobody:

They are the alpha-maks. I use them as the alpha image, and use a plain color (or texture) in the color image, and then I use the function; sprite_set_alpha_from_sprite(color,alpha)

@ Astro Haggis:

Woooo! *Insert devious grin*

PY 18 years ago

It isn't as good as GMP, I can assure you.

Majatek 18 years ago

well, yeah - there are no body-to-body collisions, but it is self-contained and self-written…

- so I dont have to credit anyone :D

…and compatible with Gm6+ :D

AND pretty close to real physics. it uses nodes that make up the object collision points.