Hey all at 64Digits, remember this fossil from the past?
I don't really go by "RamboFox" anymore, and I've been mostly busy with life while occasionally trying to focus on my latest game project - which explains my absence.
I don't have much to show because, well, I had to …
Damn I love this retarded crap - It makes utterly no sense at all, is highly amusing, and is a great time waster! =D
Oh yeah, in about one hour from now I'll be officially be working on sprites for JID, while at the same time (I dunno how …
Picture related because my bullet raytracing script isn't ending it's loop and failing miserably.
Also, it's coming along - The scope now has adjustable recoil, and I know when a bullet is live up the point of the mouse and when it's a "stray" bullet when it is beyond the …
Damnit it's hard drawing ears without a mirror at hand.
Small corrections were made in Paint.Net to make the hair look more like hair.
Yeah, and I've been working on that TDS again - I've added 3 different ways to scope (gasp!):
Hip fire: Basic run around aiming …
Whoah, the title looks like a bunch of acronyms.
Anyway, the TDS that JID inspired me to make has pretty much the movement engine hands down (with weapon recoil, and a view look system). All I need to do now is to add the following:
"dolphin dive" …