Interactive Fiction story?

Posted by Malaika on Aug. 19, 2006, 10:39 p.m.

I think I've come up with a story idea for my text adventure game (using ADRIFT - see last entry).

It will be based on a spaceship, very Alien-esque. The basic premise will be that for some reason, your dreams begin to manifest themselves in reality. So at first things are just weird, with funny characters appearing. Then things take a sinister twist as your ship begins to lose power. The more stranded you are, the more dark your dreams become. Initially there will be other crewmen on board, and they will play an important part in the horror.

Its a little ambitious, but I think I can pull it off. Like I said before, I've used Adrift for a few years, so learning the program won't be an issue. I'll have to look at generating events again though - I don't remember that bit.

In Gamemaker news, I've decided to make another game, alongside Danse Machina. The working title is Fear Tactics, and has a similar premise to the story above.

Basically its pokemon, but good, and not quite so pansy. When a person dreams, they connect with a sleeping world. Sometimes though, a creature from this world will follow them back to reality. Some of them are good (the Dream Born) and some are evil (Deep Children). You play as a Dreamer - a powerful human capable of containing these monsters in crystals.

You choose whether to play as an angelic or demonic character, and from then on you can only collect creatures that share your alignment.

The best bit about the game is in the way creatures will be handled. They are stored externally, so I can add expansion packs of creatures to the game. I also want to allow players to trade their creatures with others.

The first time you load the game, it will randomly select about 20 of the 50 available creatures. From then on, only those 20 creatures will appear in the game. So to get any of the others, you will have to trade with another player. Cool huh?

Combat will be like a card game (so the creatures are cards). I'll be creating my own TCG ruleset for it. You will be able to use creatures as well as spells and such there.

I'll post more info as it comes. Out for now.

Comments

Kenon 17 years, 8 months ago

wow… sounds cool

melee-master 17 years, 8 months ago

Wow, your card game sounds sweet. If you get it working, maybe you can integrate some online… With the Reflect system or something.

Malaika 17 years, 8 months ago

Reflect system?

I've thought about making an online version of it, but I'd like to focus on the GAME first.

oliv 17 years, 8 months ago

Fear Tactics? Euh that seems a little over the top, but not pansy :)

I want to know about how the creatures will be classified- like different *elements* or whatever, since that will basically determine the rest of the gameplay. Will it be completely card-game, or will you get to travel around to search for — fear creatures? What in the hell are you majoring in anyways?

Malaika 17 years, 8 months ago

Hehe, my degree is a Bachelor of Multimedia (Games Development) and an Advanced Diploma in Games Design.

And there are categories for the creatures. At the moment there are five: Demons, Angels, Possessed, Ethereal and Beasts. Each of them have certain characteristics, and also effect their strengths and weaknesses (e.g. some creatures are stronger against another type).

It won't be just card battles, you will move around and talk to people like any rpg.

Firebird 17 years, 8 months ago

Awesomeness squared.

oliv 17 years, 8 months ago

WTF IS IT WITH YOU PEOPLE AND YOUR MEANINGLESS COMMENTS

*jabs accusingly at kenon and firebird*

That sounds cool- what sort of need is there for game designers (job-wise) anyways- something I've wanted to know for awhile.

Malaika 17 years, 8 months ago

The industry is rapidly expanding. I want to be a game designer personally (can't handle heavy programming, and I'm not the best at 3d modeling, although I could probably be an animator). You just need to keep an ear out for job opportunities. The hard part is getting adecent job in the first place - most good companies require experience to apply :(

Although I found out something very interesting from one of my lecturers. She said that things like web-comics, Gming role-playing games and things like that are actually handy to have - they show that you can keep dadlines, and have creativity and leadership skills. Neat, huh?