The Best Idea I Have Had in a While

Posted by Moikle on Oct. 5, 2011, 5:21 a.m.

Hey guys, I am in a good mood right now because I have thought of an epic (imo) game idea.

It involves parallel universes, the creation of the universe (and others) the destruction of aforementioned universe(s) gods, demons, corrupted gods, magic powers, platforming, varied landscapes, a strong focus on visuals and gameplay, an original storyline (I think) and I think I may actually be motivated enough to get further than just an engine this time :D.

I also plan on making the music tracks change as you get to different areas, so if you encounter a large group of enemies, a faster drum beat and more action-y melody kick in, and if you pass a pretty view at a vista, the music gets atmospheric and ambient. etc.

I will start work soon after the end of the scary four digits competition ends.

In other news, I am starting to learn C++, and so far, I understand it pretty well (although I am still in the basics, and I doubt it will stay this simple for long, but I will persevere.) having learned the general process of programming from GML, things are easier to understand. What about you guys, who uses C++, and what would you say your skill level’s are?

Right now I am using code::blocks as my compiler, which seems pretty nice. It has a lot of features which could speed things up a lot, small things such as automatically adding a close quote if you open one could make a big difference in the long run.

How advanced is the closest equivalent in C++ to GM’s surfaces? I want to be able to create a 4D array, and then render colours based on the values per pixel onto it.

Comments

Praying Mantis 12 years, 9 months ago

Good luck with dynamic music :O . That's been tried a lot.

Moikle 12 years, 9 months ago

Yeah, I got the idea from jak 2, i like the idea of the music advancing as the game does.

sirxemic 12 years, 9 months ago

Been crawling through my mind, have you? I am wondering about the story because not only does mine involve all the elements you mentioned, I try to keep it a secret as well … Although what I've come up with for the story is one big blur and not very specific, yet original imo.

Quote:
How advanced is the closest equivalent in C++ to GM's surfaces?
If you'd use directx, I would think it wouldn't be that different because GM uses directx.

In the case of opengl, PBOs are the way to go I believe.

Castypher 12 years, 9 months ago

If you're using GM, dynamic music ought to be easy with FMOD. I might do something similar for my own Halloween entry.

sirxemic 12 years, 9 months ago

Also, learning C++ is one thing. Learning how to structurally make a game in it is a totally different one.

Moikle 12 years, 9 months ago

Thanks guys, oh, and Xemic, you had a similar idea? Woah, although I'll have you know that I have been working with ideas for this for over a year. But recently I have come up with a few details which I actually think I could make into a good game. :P but seriously, If we end up making the same game I personally would find it kinda cool. If a little creepy.

Castypher 12 years, 9 months ago

What you presented there is pretty much an automatic hook for both Xemic and myself.

Moikle 12 years, 9 months ago

"automatic hook"?

sirxemic 12 years, 9 months ago

Note that I said "story". I am not really sure through what medium I will be telling it - if I will at all…

Moikle 12 years, 9 months ago

Well, I am not sure that what I have in mind would be the first thing you'd think of if you read my description, so they might be completely different.