Skeletal Animation Editor

Posted by Mordi on Jan. 8, 2012, 6:15 a.m.

Animation

For our hamster shooter, we are going to use skeletal animation. I started working on it some time during the holiday, not knowing how such a system works. I googled and youtubed the subject, and got the basics down. Jalb has a better handle of mathematics and programming in general, so helped a lot.

Here's how the skeleton editor looks right now

And here's a video of a simple animation

http://hamsters.jalb.me/previews/animator.webm

Jalb also made surface-textures onto terrain.

In unrelated news, I made another C64 remix:

http://soundcloud.com/mordi-1/jeroen-wip

Comments

Cesque 12 years, 3 months ago

"Hamster shooter" sounds so wrong. Also, I can't really imagine hamsters using skeletal animation and not looking ridiculous - but I think looking ridiculous is the point here.

sirxemic 12 years, 3 months ago

The hamsters are already looking ridiculous, Cesque :P

http://64digits.com/users/index.php?userid=Mordi&cmd=comments&id=272177

Mordi 12 years, 3 months ago

Yes, it will probably look ridiculous. Whether or not this is a good thing will become apparent pretty soon, I guess. In the current design, they have tiny legs, which could make it hard to make a proper walk/run animation.

Acid 12 years, 3 months ago

Please make the hamsters cuter. You'll get a wider audience, and I won't be sad in my stomach when I look at screens. EVERYTHING else about the game is awesome. But the hamsters are ugly. :(

Cesque 12 years, 3 months ago

Quote:
The hamsters are already looking ridiculous, Cesque :P

http://64digits.com/users/index.php?userid=Mordi&cmd=comments&id=272177

Yeah, I saw that :P

Their legs look very human.

LAR Games 12 years, 3 months ago

This engine looks better every time. Is this in GM?

Mordi 12 years, 3 months ago

It's XNA.

If I hadn't gotten help from my co-developer, mine would be shit as well. I couldn't even get the recursive rotation of the skeletal tree right. He also did the interpolation between keyframes. It's pretty cool - tried making a running animation, and it looked really nice for a 2-minute quick job. Still have to handle saving/loading, though. Also, I'm not sure how to handle situations where the skeleton doesn't match the amount of bones stores in the animation-file. Storing the skeleton itself in the animation file doesn't strike me as a good solution.

Alert Games 12 years, 3 months ago

i agree with acid. it works because people who like cute things like it, and people who like to destroy cute things would like it too ha

Mordi 12 years, 3 months ago

Yes, I agree as well. A more simplified style would make it better.