New Website

Posted by Mush on April 27, 2011, 2:36 a.m.

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It's still under construction, but feedback is still appreciated.

If you want me to design you a logo / website, go here:

Highest Rated Comment

Posted by Mush on April 12, 2011, 8:03 p.m.

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Feel free to share your best YouTube comments.


Posted by Mush on March 19, 2011, 1:24 a.m.

I'm starting to put a design portfolio together and I need more examples to include.

So… I will make logos and website mock ups for anyone that wants a new or improved "corporate" identity. All you need to do is post some info about your "company," website, group, whatever.

Just …

I need a life.

Posted by Mush on March 11, 2011, 1:39 a.m.

Be back in while.

3rd Person SHMUP

Posted by Mush on Feb. 27, 2011, 2:20 a.m.

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New project I'm working on. The game will use the NES palette and loosely follow it's graphical limitations.

The game will play like Nam 1975 and Wild Guns, but with the ability to build and upgrade turrets and other …

I want to finish a game before I die.

Posted by Mush on Feb. 24, 2011, 10:56 p.m.

so if anyone wants to collab with me, send me a PM.


Today I found out that I was rejected to my top university choice :|

At first I was mad, then I became sad, but now I'm actually relieved because I don't like the major I applied for …

Robo Steam - Dev Blog 6

Posted by Mush on Jan. 26, 2011, 10:40 p.m.

I didn't make much progress on my game this week – I did spend a lot of time deciding on an art style.

One possibility was 3D, which I have never tried before in Game Maker. My first attempt:

Anyone know how to get rid of the seams?

//I have …


Posted by Mush on Jan. 18, 2011, 1:15 a.m.


Robo Steam - Dev Blog 5

Posted by Mush on Jan. 16, 2011, 8:14 p.m.

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-4 basic enemy types

-implementation of animation (glitchy, WIP)


-more enemies



Robo Steam - Dev Blog 4

Posted by Mush on Jan. 16, 2011, 4:48 a.m.

Demo video:


-basic enemy ai

-platforming physics / collisions

-damage / crit hits