Game Story

Posted by Mush on May 7, 2011, 11:33 p.m.

So, I've been working on an updated version of my shooting game, but I can't think of a story (which prevents me from coming up with environments to work on).

The playable character is a WW1 soldier who teams up with a scientist/engineer that builds stuff. That's all I have right now. Here they are in graphical form:

If anyone has some ideas for the story, please share them! Be sure to include stuff like setting, characters' goal, who the antagonist is, etc.


Here's an old video of the gameplay:


Praying Mantis 13 years, 2 months ago

Perhaps something to do with the soldier going AWOL, and stumbling upon a Turkish (or any other involved country) facility, which is maintained by the scientist. The scientist is the only remaining worker at the facility, after it was evacuated/attacked. The scientist is trying to rebuild it because [insert game secret/twist/plot item here]. The scientist makes a deal with you, that if you help him repair the facility, he will help you escape the war.

As for enemies (the game is kind of base defence oriented, right?), I initially suggest troops of an enemy force. Perhaps a small group of soldiers attack the facility, and realise the soldier and scientist's existence, and call for reinforcements. The waves of enemies increase throughout the game, building up to some climactic event.

This was the least typical/cheesy idea I could think of :P .

Hope I helped.

Also, why did you change from the NES graphical style? Are you ditching it completely, or will it be an alternate mode/setting?

Mush 13 years, 2 months ago

Thanks for the ideas! The game has base defense elements, but I want the game move from place to place to keep the environments interesting. I think the most important plot element that needs to be figured is the soldier's reason to team up with the scientist (and vice versa).

I changed the NES style because I felt it was too limited for the game I was trying to make.

[gameplay video posted above]

Praying Mantis 13 years, 2 months ago

Coupled with my idea, the change in environments could occur due to the fact that the scientist would need to move to different areas of the facility to work on repairing it, E.G., Boiler room, roof-top, Lobby, factory.

Also, with the video, it is hard to tell which turrets are shooting, and in which direction, and it's hard to see whether or not the scientist is at work. I assume this is simply because you ditched that style and hadn't made animations yet. Amirite?

In the revamped graphics, why does the scientist have a top-hat? It doesn't seem very sciency, and I'm guessing you want the game to have a sort of classic noir feel to it, causing me to expect him to have that mad scientist look (the bald haircut suits this theme better).

Ferret 13 years, 2 months ago

The russians are attacking with evil robots!