{Downieville #8} : Visual Concepts

Posted by Mush on Aug. 25, 2013, 10:33 a.m.


Click dem!

Building concepts for the town of Downieville.

Working on the river background.

Current cast of characters. Some of them are still works in progress.


Refined the platforming engine and ironed out all its bugs. It's silky smooth now that I stopped using GM's built in speed variables and collision events. Projectiles are now integrated with the engine, woo!

I'm now trying to figure out a new way to do smell in the game, instead of just having "smell objects" fly around the room so that it's more predictable. I'm thinking about having the smell work like the ropes in my last blog; the smell trails would act like a snake with a given length (the amount of your stink), snaking around walls and such. If you guys have any ideas, please share!


Quietus 10 years, 8 months ago

neat buildings! i'm interested to see how you flesh out the water. water is so hard to draw well, personally. the parallax river looks great with the cliff!

i really dunno what to add with the smell idea, maybe someone else will have suggestions for that. XD

Jabberwock 10 years, 8 months ago

This looks great! I like that old-timey motorcycle, and the characters all have a lot of charm. They look like they could be from a point-and-click adventure game or something.

panzercretin 10 years, 8 months ago

Why am i getting a Brave Little Toaster vibe from this? It's not just me, right?